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Unfreezing the Narrative
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<blockquote data-quote="Tonguez" data-source="post: 9870380" data-attributes="member: 1125"><p>its seems to me you need to make your battle fields more dynamic</p><p></p><p>1. Make your Battlefields dynamic so that the PCs <strong>have</strong> to be mobile - stairwells, balconies, chandeliers, tilting floors, collapsing ruins, lightning discharges, spreading fires, floodwater, healing shrines, raised dias, short range portals.</p><p></p><p>2. Then reward PCs with advantage on higher ground, defensive cover, bonus knockdowns and interactive environments etc</p><p></p><p>3 Make your monsters mobile - charging, burrowing, climbing, grapple and drag attacks, shoves and throws. Also give the monsters objectives other than combat - getting to the alarm gong, getting to higher ground, grabbing an NPC, smashing a support pillar, poking a beehive or even just running for cover. Also bring in new waves of monsters from different angles so the PCs must reposition to intercept and let morale take effect so monsters also run away.</p><p></p><p>ie Force the PCs to move to engage because monsters arent just suicidal meat bags that stand still so PCs can hit them. Give monsters things to do that are not just hitting PCs.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9870380, member: 1125"] its seems to me you need to make your battle fields more dynamic 1. Make your Battlefields dynamic so that the PCs [B]have[/B] to be mobile - stairwells, balconies, chandeliers, tilting floors, collapsing ruins, lightning discharges, spreading fires, floodwater, healing shrines, raised dias, short range portals. 2. Then reward PCs with advantage on higher ground, defensive cover, bonus knockdowns and interactive environments etc 3 Make your monsters mobile - charging, burrowing, climbing, grapple and drag attacks, shoves and throws. Also give the monsters objectives other than combat - getting to the alarm gong, getting to higher ground, grabbing an NPC, smashing a support pillar, poking a beehive or even just running for cover. Also bring in new waves of monsters from different angles so the PCs must reposition to intercept and let morale take effect so monsters also run away. ie Force the PCs to move to engage because monsters arent just suicidal meat bags that stand still so PCs can hit them. Give monsters things to do that are not just hitting PCs. [/QUOTE]
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