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General Tabletop Discussion
*Pathfinder & Starfinder
Unhallow on colossal objects, spells attached to unhallow
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<blockquote data-quote="questbreaker" data-source="post: 3637815" data-attributes="member: 51440"><p>no i am the character, a lv7 char with the vampire template. and according to the deeper darkness spell, it is shadowy illumination, and light type spells cast within it negates both spells and in the overlapping area the prevailing light conditions are present. so someone would have to cast a light type spell to let in the regular sunlight. however, deeper darkness of a higher caster level than the light spell within it would overpower the light spell completely, so a 9th level deeper darkness would only be countered by a 9th level light type spell. (or maybe its caster level, im not sure as im not near my books)</p><p></p><p>i mean, thats all fine and dandy, i have endure sunlight, and some potions (i forget the name, its from libris mortis and allows me immunity to sunlight for an hour, but light type spells burn it away). so i am good for surviving the sunlight, im just looking for additional protection on my airship. especially since i will have sunlight-sensitive spawn and im not willing to spend the same amount of gold on them to make them able to operate in the sunlight as i spent on myself.</p><p></p><p>my main question was the interperetation of 'touched point'. i am trying to see if it is feasible to designate the entire structure as the touched point, otherwise multiple castings of unhallow would be necessary to cover most evil citadels and whatnot.</p></blockquote><p></p>
[QUOTE="questbreaker, post: 3637815, member: 51440"] no i am the character, a lv7 char with the vampire template. and according to the deeper darkness spell, it is shadowy illumination, and light type spells cast within it negates both spells and in the overlapping area the prevailing light conditions are present. so someone would have to cast a light type spell to let in the regular sunlight. however, deeper darkness of a higher caster level than the light spell within it would overpower the light spell completely, so a 9th level deeper darkness would only be countered by a 9th level light type spell. (or maybe its caster level, im not sure as im not near my books) i mean, thats all fine and dandy, i have endure sunlight, and some potions (i forget the name, its from libris mortis and allows me immunity to sunlight for an hour, but light type spells burn it away). so i am good for surviving the sunlight, im just looking for additional protection on my airship. especially since i will have sunlight-sensitive spawn and im not willing to spend the same amount of gold on them to make them able to operate in the sunlight as i spent on myself. my main question was the interperetation of 'touched point'. i am trying to see if it is feasible to designate the entire structure as the touched point, otherwise multiple castings of unhallow would be necessary to cover most evil citadels and whatnot. [/QUOTE]
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Unhallow on colossal objects, spells attached to unhallow
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