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Unhappy Pally - Righteous Rage + Vicious Weapon
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<blockquote data-quote="doggywoggy" data-source="post: 4791676" data-attributes="member: 83752"><p>Thanks for the replies.</p><p></p><p>I was thinking, hybrid would make more sense to hybrid with Fighter and then take the Ranger Double weapon Feat, thus saving me the need to wait till level 11. In exchange I would drop channel divinity, which is very limited and I would never take a divinity feat anyway (given how poor they seem, other than RRot. If no one's taking channel divinity feats because they are too weak, how is that supporting the idea of destroying the only one anyone wants to take? It's like the argument "there are no atheists in foxholes", that's only an argument against being in a foxhole, not against atheism.)</p><p></p><p>With Twin Strike, can one attack be ranged and the other melee? maybe this has been answered elsewhere...how does the fighter's Dual Strike compare? Is it essentially the same thing? I'm at work now and so don't have access to the PHB on me.</p><p></p><p>The problem I had with Tempus was that I wasn't enjoying playing the character, looked through the feat list, asked my DM if I could take it or if not, re-roll my character, he said yes, then right before the game said no...the unfairness made me not want to play, given how everyone else in the party basically got exactly what they asked for / wanted. Banning the Tempus feat, if no other CD feats are worthwhile in divine Power, would make it much better to hybrid with fighter or ranger in that case. Probably Fighter for the better armor and take the ranger double weapon feat instead--even better.</p><p></p><p>As for Tempus, my first toon in 2nd ed when I was 12 was a Tempus paladin...so when I saw that I was like wow that opens up a whole new set of possibilities. IMO Gods should not be limited to one planet. If they are, they aren't very Godly, are they <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But if they don't exist in the universe at all...that's fine. There seems to be a lot more Pelor stuff in these modules anyway. An easy improvement would be to include your God's CD feat for free. Now that I've upped my Wis to 15 (16 at lvl 4) in the re-build, I actually think Pelor's radience ain't half bad. Too bad I need 4 feats to MC into Ranger. Ouch. I will miss Hurl Breath. I hit Kararel with it, hanging from the rope: a 20. Good timez</p><p></p><p>One thing I like about sticking to my plan now instead of Hybridization (or within a month), is that I can easily re-strategize what I want when DP comes out in terms of feats and whatnot. I.e. if there's a better option than Paragon MC to Ranger. Having a Dex 12 will always be useful, as there's no point in having a 25 AC and a 16 Reflex Achilles Heel. </p><p></p><p>Another point about how mfft I am about the rules of 4e and why there is no reasoning behind them:</p><p></p><p></p><p></p><p>If I ever get to 11th level, having sacrificed 4 feats to be able to Twin Strike, without gaining the benefit of Str to my damage rolls on either melee or heavy thrown weapons, I'm going to be seriously disappointed in 4e. There is no realism to this limitation, it's like being stuck in a Kafka-esque world where the legal system is designed to frustrate you and drive you insane. There are so many things screaming for House Rules, such as Sacred Circle. (there is no implement in the whole game that can be used to augment it even though it has that keyword..and a 30th level paladin still only makes a 1 AC circle...blech. It's like they hate Paladins or something over at WoTc). It takes a Standard too, completely out of whack with other Utility powers. Back to CD, what other class has feats that actively prevent the use other class powers? At least allow us to swap those powers out instead of wasting precious feats. E.g. if I have a utility power to allow saving throws, 1/encounter, why should I use Divine Mettle, ever? It just sits there on my character sheet, sucking and killing trees for nothing.</p><p></p><p>I did it once in the Keep when we were being surrounded by undead and the party didn't even stay in it. They basically shrugged, and I don't blame them. Also, Channel Divinity is way overloaded with competing uses that are 1/encounter. E.g. if I take a CD feat, it actually makes me WEAKER because I don't get too use Divine Strength any more. Wow, thanks a lot. I only ever got to use Divine Mettle once, although it worked, to help a rogue pass a Save without taking damage. Yay. Taking a CD feat had better be damn worth it, since it's competing with other arguably useful choices. </p><p></p><p>Again, it seems like this class is fighting against itself. Not only this class, but the entire rules. </p><p></p><p>Q) Does twin strike allow one ranged and one melee attack? If not, why am I spending 4 feats to get it? Why does a HandAx become automagically become a "Light Thrown" weapon, when used through this power? It already has a way lower range + damage than crossbows or bows. Why would there be an exception to the exception? It's WAY TOO CONFUSING and illogical to even bother worrying about it. All this talk is making me happy I'm playing my 2nd ed 12-lvl Evoker on saturday : now That's power. I can teleport any distance to the other side of the world, in the middle of combat, after dropping a volumetric fireball from above. I mean, who thought it would be a good idea to take all the non-munchkin damage abilities out of combat use (rituals)? And make them all take a massive amount of time to cast. Lame Lame Lame. One of the reasons I can't be bothered to play an arcane in 4e. It's just such a let down some times, 4e, the rules are all over the place, convoluted, requiring errata and endless debate. 2nd Ed is way simpler and yet more powerful too. 3.5 is actually my favorite. When a cleric means something, and wizards still bring the pain. I'm sorry, but if a 20th level rogue or Ranger can do more damage in a single round than a wizard nuke, something's wrong. </p><p></p><p>In 2nd ed I am a controller, nuker, utility guy (fly invis, breathe water, dig...it goes on and on). And btw, my character doesn't have a single magic item, and is STILL way more powerful/versatile than a 4e wizard. I'm a specialist too. I just don't like the illogic of stuff like this Ax is Heavy Thrown, except when using something that would logically take advantage of that fact, e.g. throwing it. It boggles the mind sometimes.</p></blockquote><p></p>
[QUOTE="doggywoggy, post: 4791676, member: 83752"] Thanks for the replies. I was thinking, hybrid would make more sense to hybrid with Fighter and then take the Ranger Double weapon Feat, thus saving me the need to wait till level 11. In exchange I would drop channel divinity, which is very limited and I would never take a divinity feat anyway (given how poor they seem, other than RRot. If no one's taking channel divinity feats because they are too weak, how is that supporting the idea of destroying the only one anyone wants to take? It's like the argument "there are no atheists in foxholes", that's only an argument against being in a foxhole, not against atheism.) With Twin Strike, can one attack be ranged and the other melee? maybe this has been answered elsewhere...how does the fighter's Dual Strike compare? Is it essentially the same thing? I'm at work now and so don't have access to the PHB on me. The problem I had with Tempus was that I wasn't enjoying playing the character, looked through the feat list, asked my DM if I could take it or if not, re-roll my character, he said yes, then right before the game said no...the unfairness made me not want to play, given how everyone else in the party basically got exactly what they asked for / wanted. Banning the Tempus feat, if no other CD feats are worthwhile in divine Power, would make it much better to hybrid with fighter or ranger in that case. Probably Fighter for the better armor and take the ranger double weapon feat instead--even better. As for Tempus, my first toon in 2nd ed when I was 12 was a Tempus paladin...so when I saw that I was like wow that opens up a whole new set of possibilities. IMO Gods should not be limited to one planet. If they are, they aren't very Godly, are they :) But if they don't exist in the universe at all...that's fine. There seems to be a lot more Pelor stuff in these modules anyway. An easy improvement would be to include your God's CD feat for free. Now that I've upped my Wis to 15 (16 at lvl 4) in the re-build, I actually think Pelor's radience ain't half bad. Too bad I need 4 feats to MC into Ranger. Ouch. I will miss Hurl Breath. I hit Kararel with it, hanging from the rope: a 20. Good timez One thing I like about sticking to my plan now instead of Hybridization (or within a month), is that I can easily re-strategize what I want when DP comes out in terms of feats and whatnot. I.e. if there's a better option than Paragon MC to Ranger. Having a Dex 12 will always be useful, as there's no point in having a 25 AC and a 16 Reflex Achilles Heel. Another point about how mfft I am about the rules of 4e and why there is no reasoning behind them: If I ever get to 11th level, having sacrificed 4 feats to be able to Twin Strike, without gaining the benefit of Str to my damage rolls on either melee or heavy thrown weapons, I'm going to be seriously disappointed in 4e. There is no realism to this limitation, it's like being stuck in a Kafka-esque world where the legal system is designed to frustrate you and drive you insane. There are so many things screaming for House Rules, such as Sacred Circle. (there is no implement in the whole game that can be used to augment it even though it has that keyword..and a 30th level paladin still only makes a 1 AC circle...blech. It's like they hate Paladins or something over at WoTc). It takes a Standard too, completely out of whack with other Utility powers. Back to CD, what other class has feats that actively prevent the use other class powers? At least allow us to swap those powers out instead of wasting precious feats. E.g. if I have a utility power to allow saving throws, 1/encounter, why should I use Divine Mettle, ever? It just sits there on my character sheet, sucking and killing trees for nothing. I did it once in the Keep when we were being surrounded by undead and the party didn't even stay in it. They basically shrugged, and I don't blame them. Also, Channel Divinity is way overloaded with competing uses that are 1/encounter. E.g. if I take a CD feat, it actually makes me WEAKER because I don't get too use Divine Strength any more. Wow, thanks a lot. I only ever got to use Divine Mettle once, although it worked, to help a rogue pass a Save without taking damage. Yay. Taking a CD feat had better be damn worth it, since it's competing with other arguably useful choices. Again, it seems like this class is fighting against itself. Not only this class, but the entire rules. Q) Does twin strike allow one ranged and one melee attack? If not, why am I spending 4 feats to get it? Why does a HandAx become automagically become a "Light Thrown" weapon, when used through this power? It already has a way lower range + damage than crossbows or bows. Why would there be an exception to the exception? It's WAY TOO CONFUSING and illogical to even bother worrying about it. All this talk is making me happy I'm playing my 2nd ed 12-lvl Evoker on saturday : now That's power. I can teleport any distance to the other side of the world, in the middle of combat, after dropping a volumetric fireball from above. I mean, who thought it would be a good idea to take all the non-munchkin damage abilities out of combat use (rituals)? And make them all take a massive amount of time to cast. Lame Lame Lame. One of the reasons I can't be bothered to play an arcane in 4e. It's just such a let down some times, 4e, the rules are all over the place, convoluted, requiring errata and endless debate. 2nd Ed is way simpler and yet more powerful too. 3.5 is actually my favorite. When a cleric means something, and wizards still bring the pain. I'm sorry, but if a 20th level rogue or Ranger can do more damage in a single round than a wizard nuke, something's wrong. In 2nd ed I am a controller, nuker, utility guy (fly invis, breathe water, dig...it goes on and on). And btw, my character doesn't have a single magic item, and is STILL way more powerful/versatile than a 4e wizard. I'm a specialist too. I just don't like the illogic of stuff like this Ax is Heavy Thrown, except when using something that would logically take advantage of that fact, e.g. throwing it. It boggles the mind sometimes. [/QUOTE]
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