Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unhappy Pally - Righteous Rage + Vicious Weapon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doggywoggy" data-source="post: 4791917" data-attributes="member: 83752"><p><strong>back to the main issue : build</strong></p><p></p><p>To get back on-topic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue    :p"  data-smilie="7"data-shortname=":p" /></p><p></p><p>Here are my lvl 4 stats:</p><p></p><p>Str 20 (+1 at 4th)</p><p>Con 11</p><p>Dex 12</p><p>Int 8 (or, if my DM prefers, Cha 10)</p><p>Wis 16 (+1 at 4th)</p><p>Char 12 (or 10, if my DM allows)</p><p></p><p>(at 8th it will be Con and Dex)</p><p></p><p>I'm going for an ALL -str power based character. That's partially why I'm going to start taking the MC feats at lvl 8 (Double Bladed Warrior). If liking damage is Wrong, I don't want to be Right. Amen.</p><p></p><p>Samusek  graciously helped me go through the powers that I had initially selected and we picked up Valiant Strike and Piercing Smite instead of Enfeebling (which I never used, once), and Radiant for the Encounters. As for feats I'm keeping Hurl Breath until I need that slot to retrain it to Adept at level 11 so I can PMC ranger (if I end up that high and/or am still alive and /or still want to if there's something I like better in Divine P.)</p><p></p><p>As for having Wings at 11 instead of Paragon multi-class, my logic is this : not being able to really "Fly" is rather dull, especially since you can't actually DO anything while in flight. It's way, way too limited for me. I mean, not to be a punk mentioning 2nd ed again, but I had more mobility with Alter Self at 1st level. I could breathe water or grow wings. Let along Fly spell at lvl 5. From there it's rare that I cast anything in combat without being invis + in the air. And still the DM manages to bring me down. It just means the enemies have to have some cunning and experience dealing with flying menaces <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /> Just another thing that, at first, seemed way awesome to me, but at length I realized that it was mostly just a video-gamey concoction that only dreams in 2d on a board game surface. You can't even swoop down and crush people. I mean, crushing people under my dragon heels is that I've always wanted to do (probably because it's usually US on the receiving end of that). You can't even dragonbreath in mid-air.  Is this supposed to be "balanced"? Can you "glide" from one platform to another, at some distance below? How about fly upwards to a ledge, is it 3 squares up maximum or is that not allowed either? They don't mention these things I suspect because they want things simple on a board square where all the min-maxy powers where designed for. My wizard would cast shrink on boulders, fly them up high over a castle wall, and drop them exactly when they poofed back to full size, causing massive damage. Can you do that sort of thing, or not? Or is there nothing in heaven and earth than art dreamt of in the power card? Being creative like that has earned me over a million points of XP with that character. When I thought of lasso-ing Kalarel to pull him away from the portal, how much did I get? Exactly what the module said...hmmm. That's wrong. That doesn't reward players for thinking outside the box, and one of the reasons I wanted to quit. If we're playing a real life video game, I'd rather just play an *actual video game.</p><p></p><p>Old man remembers : the days when Invisibility lasted 24 hours. When Fly was actually awesome. When wizards were feared. When Paladins were considered dangerous in hand-to-hand combat, and not a threat to be ignored without magical incentives. If I were a cunning mob, and someone marked me, I would think "he's doing this because killing the other guy instead is a better plan, so that's exactly what I'll do". It reminds me of MMORPGs with enemies that would keep switching from one ranger to another as they balanced their damage, keeping it in the middle at a decent distance. A smart creature will just go and kill one of you, to heck with the guy in the back. It seems a lot of these powers in 4e assume all creatures to be dumb. At least the Paladin ones. It's a fun mechanic from a purely "strategy" POV, but I fail to see the realism or how it's any different from a video game.</p></blockquote><p></p>
[QUOTE="doggywoggy, post: 4791917, member: 83752"] [b]back to the main issue : build[/b] To get back on-topic :p Here are my lvl 4 stats: Str 20 (+1 at 4th) Con 11 Dex 12 Int 8 (or, if my DM prefers, Cha 10) Wis 16 (+1 at 4th) Char 12 (or 10, if my DM allows) (at 8th it will be Con and Dex) I'm going for an ALL -str power based character. That's partially why I'm going to start taking the MC feats at lvl 8 (Double Bladed Warrior). If liking damage is Wrong, I don't want to be Right. Amen. Samusek graciously helped me go through the powers that I had initially selected and we picked up Valiant Strike and Piercing Smite instead of Enfeebling (which I never used, once), and Radiant for the Encounters. As for feats I'm keeping Hurl Breath until I need that slot to retrain it to Adept at level 11 so I can PMC ranger (if I end up that high and/or am still alive and /or still want to if there's something I like better in Divine P.) As for having Wings at 11 instead of Paragon multi-class, my logic is this : not being able to really "Fly" is rather dull, especially since you can't actually DO anything while in flight. It's way, way too limited for me. I mean, not to be a punk mentioning 2nd ed again, but I had more mobility with Alter Self at 1st level. I could breathe water or grow wings. Let along Fly spell at lvl 5. From there it's rare that I cast anything in combat without being invis + in the air. And still the DM manages to bring me down. It just means the enemies have to have some cunning and experience dealing with flying menaces :) Just another thing that, at first, seemed way awesome to me, but at length I realized that it was mostly just a video-gamey concoction that only dreams in 2d on a board game surface. You can't even swoop down and crush people. I mean, crushing people under my dragon heels is that I've always wanted to do (probably because it's usually US on the receiving end of that). You can't even dragonbreath in mid-air. Is this supposed to be "balanced"? Can you "glide" from one platform to another, at some distance below? How about fly upwards to a ledge, is it 3 squares up maximum or is that not allowed either? They don't mention these things I suspect because they want things simple on a board square where all the min-maxy powers where designed for. My wizard would cast shrink on boulders, fly them up high over a castle wall, and drop them exactly when they poofed back to full size, causing massive damage. Can you do that sort of thing, or not? Or is there nothing in heaven and earth than art dreamt of in the power card? Being creative like that has earned me over a million points of XP with that character. When I thought of lasso-ing Kalarel to pull him away from the portal, how much did I get? Exactly what the module said...hmmm. That's wrong. That doesn't reward players for thinking outside the box, and one of the reasons I wanted to quit. If we're playing a real life video game, I'd rather just play an *actual video game. Old man remembers : the days when Invisibility lasted 24 hours. When Fly was actually awesome. When wizards were feared. When Paladins were considered dangerous in hand-to-hand combat, and not a threat to be ignored without magical incentives. If I were a cunning mob, and someone marked me, I would think "he's doing this because killing the other guy instead is a better plan, so that's exactly what I'll do". It reminds me of MMORPGs with enemies that would keep switching from one ranger to another as they balanced their damage, keeping it in the middle at a decent distance. A smart creature will just go and kill one of you, to heck with the guy in the back. It seems a lot of these powers in 4e assume all creatures to be dumb. At least the Paladin ones. It's a fun mechanic from a purely "strategy" POV, but I fail to see the realism or how it's any different from a video game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unhappy Pally - Righteous Rage + Vicious Weapon
Top