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*Pathfinder & Starfinder
Unhappy Pally - Righteous Rage + Vicious Weapon
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<blockquote data-quote="Obryn" data-source="post: 4792949" data-attributes="member: 11821"><p>I'll tell you what - let's start from the beginning.</p><p></p><p>Assuming you're ... um ... still able to post ... if you let me know what you'd like your character to do, I can throw something together for you tonight. It won't take a month, it'll take more like 5 hours. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's a different philosophy to designing characters in the newer WotC releases than the older ones. Specifically, it's a good idea to figure out what you want your character to do, and <em>then</em> start building it mechanically with classes and feats.</p><p></p><p>As an example, in Star Wars Saga Edition, if you want your character to be a Jedi Consular, dedicated to diplomacy, persuasion, and peaceful use of the Force, you're better off with the Noble class than with the Jedi class. (Though you might add in a few levels of Jedi, too.) If you want to make a starfighter pilot, even if you're a noble career soldier, you're best off taking the Scoundrel class.</p><p></p><p>In 4e, if you want to make a dual-wielding character, your best options are Rangers and Fighters. I know that's a bit limiting - but that's where multiclassing can help. The thing is, you need to <em>start</em> in the class which has all the stuff you want.</p><p></p><p>So, yeah, I honestly want to help you out. It sucks to play a game where you hate your character, no matter what system you're in.</p><p></p><p>Hope that helps, and good luck.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4792949, member: 11821"] I'll tell you what - let's start from the beginning. Assuming you're ... um ... still able to post ... if you let me know what you'd like your character to do, I can throw something together for you tonight. It won't take a month, it'll take more like 5 hours. :) There's a different philosophy to designing characters in the newer WotC releases than the older ones. Specifically, it's a good idea to figure out what you want your character to do, and [I]then[/I] start building it mechanically with classes and feats. As an example, in Star Wars Saga Edition, if you want your character to be a Jedi Consular, dedicated to diplomacy, persuasion, and peaceful use of the Force, you're better off with the Noble class than with the Jedi class. (Though you might add in a few levels of Jedi, too.) If you want to make a starfighter pilot, even if you're a noble career soldier, you're best off taking the Scoundrel class. In 4e, if you want to make a dual-wielding character, your best options are Rangers and Fighters. I know that's a bit limiting - but that's where multiclassing can help. The thing is, you need to [I]start[/I] in the class which has all the stuff you want. So, yeah, I honestly want to help you out. It sucks to play a game where you hate your character, no matter what system you're in. Hope that helps, and good luck. -O [/QUOTE]
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Unhappy Pally - Righteous Rage + Vicious Weapon
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