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Unhappy Pally - Righteous Rage + Vicious Weapon
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<blockquote data-quote="Herschel" data-source="post: 4793148" data-attributes="member: 78357"><p>This is the crux of the problem, right here. Unlike the previous edition or many other games, damage is NOT the biggest factor. If all you want is a damage race, play FPS games. D&D is simply not designed for that mindset. </p><p> </p><p>Example: I play a defender in three different games. I will likely never come close to the mindless damage output some strikers do but if I don't do my job well, they get shredded. Period. </p><p> </p><p>Also, you seem to be under the assumption that melee damage is a result of strength. That is no longer the case. In the case of a Paladin, Charisma builds tend to be more versatile and, quite frankly, better at this point due to the released options. About the only way to do a fairly optimal "balanced" Paladin is to play a Dragonborn and use a 16 in both boosted stats and then whatever points you have left in Wisdom while dumping Dex to 8. </p><p> </p><p>You still aren't going to do striker damage, but that will give you the most options to actually do some with whichever powers you like. Paladins are defenders with leader abilities. Their job isn't to be the main damage dealers, their job is to make sure attacks happen where and when they should and to bail out the strikers when they're in too deep.</p><p> </p><p>This takes a different mindset. The challenge is to be able to adjust to it.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4793148, member: 78357"] This is the crux of the problem, right here. Unlike the previous edition or many other games, damage is NOT the biggest factor. If all you want is a damage race, play FPS games. D&D is simply not designed for that mindset. Example: I play a defender in three different games. I will likely never come close to the mindless damage output some strikers do but if I don't do my job well, they get shredded. Period. Also, you seem to be under the assumption that melee damage is a result of strength. That is no longer the case. In the case of a Paladin, Charisma builds tend to be more versatile and, quite frankly, better at this point due to the released options. About the only way to do a fairly optimal "balanced" Paladin is to play a Dragonborn and use a 16 in both boosted stats and then whatever points you have left in Wisdom while dumping Dex to 8. You still aren't going to do striker damage, but that will give you the most options to actually do some with whichever powers you like. Paladins are defenders with leader abilities. Their job isn't to be the main damage dealers, their job is to make sure attacks happen where and when they should and to bail out the strikers when they're in too deep. This takes a different mindset. The challenge is to be able to adjust to it. [/QUOTE]
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Unhappy Pally - Righteous Rage + Vicious Weapon
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