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Unhappy Pally - Righteous Rage + Vicious Weapon
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<blockquote data-quote="Herschel" data-source="post: 4796367" data-attributes="member: 78357"><p>I definitely agree that maturity isn't necessarily related to any particular age. I'd say in this (striker-heavy) case it may be more a maturity in table top RPGs in general and/or especially maturity in the 4E system overall.</p><p> </p><p>Those of us who either started reading early and/or are the types to read everything completely probably had a better "chance" to figure out what we could and should do in the game structure. Since many of us kinfd of started fresh together it was likely easier to do so without feeling like we were bogging things down.</p><p> </p><p>Those starting later are a bit behind the curve and could well not feel they have the time to work through most everything because they're joining a game with people who already have system experience. </p><p> </p><p>And this says nothing about those coming from video games and are new to RPG as anything more than an interesting concept. </p><p> </p><p>As an example: I used to play fighter types in 1E and 2E, quite often with a two-handed sword or a ranger (shields were in so much of the artwork and other fighter types I wanted to go away from them and the fighting over treasure separation and draft). When I first played 4E I went straight for the Melee Ranger. Hated it. </p><p> </p><p>Sure, I was doing fine damage but I didn't like the way a: everything hit me constantly and b: there was so much potentially (tactically) to do that I wasn't doing besides running up and hitting things. After a couple of sessions I switched to a defender to work with the party rogue rather than independent of him.</p><p> </p><p>This was early on when the edition was new and we were all kind of feeling our way around things and how to work together (although some sessions still look like we haven't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). As I said above, people starting now may not have (or at least feel they have) that luxury and fall back on the damage numbers that jump off the page at them.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4796367, member: 78357"] I definitely agree that maturity isn't necessarily related to any particular age. I'd say in this (striker-heavy) case it may be more a maturity in table top RPGs in general and/or especially maturity in the 4E system overall. Those of us who either started reading early and/or are the types to read everything completely probably had a better "chance" to figure out what we could and should do in the game structure. Since many of us kinfd of started fresh together it was likely easier to do so without feeling like we were bogging things down. Those starting later are a bit behind the curve and could well not feel they have the time to work through most everything because they're joining a game with people who already have system experience. And this says nothing about those coming from video games and are new to RPG as anything more than an interesting concept. As an example: I used to play fighter types in 1E and 2E, quite often with a two-handed sword or a ranger (shields were in so much of the artwork and other fighter types I wanted to go away from them and the fighting over treasure separation and draft). When I first played 4E I went straight for the Melee Ranger. Hated it. Sure, I was doing fine damage but I didn't like the way a: everything hit me constantly and b: there was so much potentially (tactically) to do that I wasn't doing besides running up and hitting things. After a couple of sessions I switched to a defender to work with the party rogue rather than independent of him. This was early on when the edition was new and we were all kind of feeling our way around things and how to work together (although some sessions still look like we haven't ;) ). As I said above, people starting now may not have (or at least feel they have) that luxury and fall back on the damage numbers that jump off the page at them. [/QUOTE]
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