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Unhappy Pally - Righteous Rage + Vicious Weapon
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<blockquote data-quote="doggywoggy" data-source="post: 4797966" data-attributes="member: 83752"><p>good tips, Obryn. What class do you play, if I may ask?</p><p></p><p>I mostly like the choices offerered by a tactical combination of Twin Strike + Dynamic Weapons. e.g. one melee and one switched into hand-ax in case I need to use the 2nd strike to whack some guy in the back running away (like a little gurl hehehehehehe)</p><p></p><p>I mean, intuitively, I did some of the math for expected values with Deadly Axe and various combinations of war-axes of different types in each hand, and I think the versatility could far out weigh the loss of defendery feats. I plan on taking Uncanny Dodge at lvl 11 no matter what, as a matter of principle. Other things I've noticed is that I could blow a daily, have it miss, and wish I had just spent it one round later once I was bloodied. With Blade Cascade, that becomes 10[W] damage. Not bad. Taking the PMC route just means my ax+shield combo is a last resort, whereas investing in Twin-Strike probably means every battle I will try to be as big a nuisance to as many guys as possible. My DM is fair, whereas sometimes he will say outright, e.g. Rrot is way too powerful, the other day he allowed my melee Piercing Smite to be used thru my handax to whack the guy in the back, which of course I rolled a 4 but hit Reflex 16---awesome. Paladin does, in fact, have pretty good powers indeed. Now that I have very good str and wis (better than b4), my holy strike is looking better and better, and Valiant + Piercing are making me feel very central and useful in the midst of the chaos. I really like those theatrical, heroic moments in battle that really make you think, wow, that was awesome and not fudged at all. No guts, no glory, just like no risk no reward. The dice can be ruthless, but so can the cunning of a well-oiled battle group.</p></blockquote><p></p>
[QUOTE="doggywoggy, post: 4797966, member: 83752"] good tips, Obryn. What class do you play, if I may ask? I mostly like the choices offerered by a tactical combination of Twin Strike + Dynamic Weapons. e.g. one melee and one switched into hand-ax in case I need to use the 2nd strike to whack some guy in the back running away (like a little gurl hehehehehehe) I mean, intuitively, I did some of the math for expected values with Deadly Axe and various combinations of war-axes of different types in each hand, and I think the versatility could far out weigh the loss of defendery feats. I plan on taking Uncanny Dodge at lvl 11 no matter what, as a matter of principle. Other things I've noticed is that I could blow a daily, have it miss, and wish I had just spent it one round later once I was bloodied. With Blade Cascade, that becomes 10[W] damage. Not bad. Taking the PMC route just means my ax+shield combo is a last resort, whereas investing in Twin-Strike probably means every battle I will try to be as big a nuisance to as many guys as possible. My DM is fair, whereas sometimes he will say outright, e.g. Rrot is way too powerful, the other day he allowed my melee Piercing Smite to be used thru my handax to whack the guy in the back, which of course I rolled a 4 but hit Reflex 16---awesome. Paladin does, in fact, have pretty good powers indeed. Now that I have very good str and wis (better than b4), my holy strike is looking better and better, and Valiant + Piercing are making me feel very central and useful in the midst of the chaos. I really like those theatrical, heroic moments in battle that really make you think, wow, that was awesome and not fudged at all. No guts, no glory, just like no risk no reward. The dice can be ruthless, but so can the cunning of a well-oiled battle group. [/QUOTE]
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Unhappy Pally - Righteous Rage + Vicious Weapon
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