isoChron
First Post
Hi all.
I'm not very happy with the straight mechanic that says you can't sneak attack someone if he has concealment.
Stories often tell about a rogue waiting in a dark small alley to give someone a foot of good cold steel. Now how should the D&D-Rogue do this.
Even shadowy areas give concealment.
A room with candles only has no place with a bright light, only with shadowy areas -> concealment -> no sneak.
It's ok for me that cover negates sneak attack and maybe even foilage but simply dim light ... ? Hm. The Fighter doesn't suffer from concealment because he can crit as long as he hits good enough. Just the same 20% miss chance as the rogue.
Should the assassine always draw a light before he sneak attacks ? Naaa.
Most rogues (humans, halflings) don't have darkvision or lowlight vision so how to do a sneak ?
Sure there is magic to gain superior visions but that's not what I want.
In our gaming group we toyed around with the following house rules (all have a 20% miss chance due to concealment no matter what the rest of the house rule says):
1. Rogues can sneak attack as long as the concealment comes from shadowy area or mist. No sneak attacks with total concealment like total darkness, invisibility ... Maybe limited to melee attacks
or
2. Rogues have to succeed at a spot check DC20 to hit as a sneak attack if there is concealment. If they don't make the check it's only normal damage.
or
3. A new feat named sure striking or something like that. Removes concealment as long as it's not total.
or
4. A flat -4 to attacks because of concealment IF you want to sneak attack.
Any other idea. Someone ? The more simple the better.
I'm not very happy with the straight mechanic that says you can't sneak attack someone if he has concealment.
Stories often tell about a rogue waiting in a dark small alley to give someone a foot of good cold steel. Now how should the D&D-Rogue do this.
Even shadowy areas give concealment.
A room with candles only has no place with a bright light, only with shadowy areas -> concealment -> no sneak.
It's ok for me that cover negates sneak attack and maybe even foilage but simply dim light ... ? Hm. The Fighter doesn't suffer from concealment because he can crit as long as he hits good enough. Just the same 20% miss chance as the rogue.
Should the assassine always draw a light before he sneak attacks ? Naaa.
Most rogues (humans, halflings) don't have darkvision or lowlight vision so how to do a sneak ?
Sure there is magic to gain superior visions but that's not what I want.
In our gaming group we toyed around with the following house rules (all have a 20% miss chance due to concealment no matter what the rest of the house rule says):
1. Rogues can sneak attack as long as the concealment comes from shadowy area or mist. No sneak attacks with total concealment like total darkness, invisibility ... Maybe limited to melee attacks
or
2. Rogues have to succeed at a spot check DC20 to hit as a sneak attack if there is concealment. If they don't make the check it's only normal damage.
or
3. A new feat named sure striking or something like that. Removes concealment as long as it's not total.
or
4. A flat -4 to attacks because of concealment IF you want to sneak attack.
Any other idea. Someone ? The more simple the better.
