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General Tabletop Discussion
*Dungeons & Dragons
Unhappy with Psionics requiring Far Realms flavor
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<blockquote data-quote="Jester David" data-source="post: 6660195" data-attributes="member: 37579"><p>Psioncs has very little inherent flavour. In past editions (1-3e) it's just been presented as a new rule set. "Here's psionics. You have to figure out how to work it into your world. Go!" 4e introduced the idea of the Far Realm influencing things. Which doesn't fit all worlds, but works in a generic sense. </p><p></p><p>The thing is, some people need the help. Some DMs might look at psionics and draw a blank on lore. Giving something -anything- in terms of lore helps them work the rules into their setting. If they like the Far Realm hook then the work is done for them. If they hate it, they have a starting point to work away from. </p><p></p><p>The thing is, ZERO of the Far Realm story touches the crunch. It's all confined to a single small column and doesn't extended beyond that section. (Look for yourself, or do a ctrl-F search for "Realm".) Don't like that story? Take a black sharpie to it. Bam, gone! Or cut-and-paste the the document into a Word, delete that section, and then print.</p><p></p><p>DMs are busy. They have entire worlds and adventures to create, four or five people to entertain for hours at a time. It's a hard thankless job. Anything that makes it easier is a plus. Not having to make 100% of the lore is a big help. If they want to *choose* to ignore the lore and do their own thing, then that's cool. It doesn't create any more work than they would have done anyway. But if they don't want to write the big explanation for why psionics exists then it saves them a tonn of time and unnecessary work.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6660195, member: 37579"] Psioncs has very little inherent flavour. In past editions (1-3e) it's just been presented as a new rule set. "Here's psionics. You have to figure out how to work it into your world. Go!" 4e introduced the idea of the Far Realm influencing things. Which doesn't fit all worlds, but works in a generic sense. The thing is, some people need the help. Some DMs might look at psionics and draw a blank on lore. Giving something -anything- in terms of lore helps them work the rules into their setting. If they like the Far Realm hook then the work is done for them. If they hate it, they have a starting point to work away from. The thing is, ZERO of the Far Realm story touches the crunch. It's all confined to a single small column and doesn't extended beyond that section. (Look for yourself, or do a ctrl-F search for "Realm".) Don't like that story? Take a black sharpie to it. Bam, gone! Or cut-and-paste the the document into a Word, delete that section, and then print. DMs are busy. They have entire worlds and adventures to create, four or five people to entertain for hours at a time. It's a hard thankless job. Anything that makes it easier is a plus. Not having to make 100% of the lore is a big help. If they want to *choose* to ignore the lore and do their own thing, then that's cool. It doesn't create any more work than they would have done anyway. But if they don't want to write the big explanation for why psionics exists then it saves them a tonn of time and unnecessary work. [/QUOTE]
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Unhappy with Psionics requiring Far Realms flavor
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