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*Dungeons & Dragons
Unhappy with Psionics requiring Far Realms flavor
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<blockquote data-quote="Mercule" data-source="post: 6660226" data-attributes="member: 5100"><p>If I could have named the one thing to avoid in creating psionics for 5E, it would have been tying it to the Far Realms -- actually, there's an 80ish page thread where I said that a couple dozen times.</p><p></p><p>So, yeah, I'm unhappy. It's stupid and I hate it. I don't really even want to use the Far Realms, but I like psionics. Please don't confuse my new players and make life more difficult for me. Likewise, if I'm playing a psion in someone else's game, please don't have the default flavor be something unsavory. Also, there is no Far Realms in Dark Sun, so why did you just do that?</p><p></p><p>This is unambiguous, and bad: "Psionics indirectly originates from the Far Realm."</p><p></p><p>This is better, but still not quite right: "Psionics is more common in worlds where the bounds of reality have been twisted and warped to stray far from the baseline D&D setting."</p><p></p><p>Let me suggest the following lead paragraph to the <strong>Otherworldly Power</strong> section:</p><p></p><p>Take everything else about the Far Realms and put it into a sidebar. There's no loss of content or DM aid, but it does take out the hardwiring. (WotC legal: Please, feel free to use the above or some variation of it w/o need for compensation or attribution. I'd rather just have a better product.)</p><p></p><p>As far as mechanics go, it looks nice. I really like it, which surprised the snot out of me, considering the second big way to screw up psionics (IMO) was to include the "psionics are different" option as the default. I'd still really prefer "psionics are the same", but the way the sample powers are structured are enough like a Monk's ki that it's tolerable. Tolerable, but not great. Easy enough to house rule, though. <em>Tremorsense</em> and <em>seize the initiative</em> are easy enough to see as mundane-ish, but <em>broken will</em> and <em>psionic weapon</em> should cease to function in an anti-magic zone and be dispelable.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6660226, member: 5100"] If I could have named the one thing to avoid in creating psionics for 5E, it would have been tying it to the Far Realms -- actually, there's an 80ish page thread where I said that a couple dozen times. So, yeah, I'm unhappy. It's stupid and I hate it. I don't really even want to use the Far Realms, but I like psionics. Please don't confuse my new players and make life more difficult for me. Likewise, if I'm playing a psion in someone else's game, please don't have the default flavor be something unsavory. Also, there is no Far Realms in Dark Sun, so why did you just do that? This is unambiguous, and bad: "Psionics indirectly originates from the Far Realm." This is better, but still not quite right: "Psionics is more common in worlds where the bounds of reality have been twisted and warped to stray far from the baseline D&D setting." Let me suggest the following lead paragraph to the [B]Otherworldly Power[/B] section: Take everything else about the Far Realms and put it into a sidebar. There's no loss of content or DM aid, but it does take out the hardwiring. (WotC legal: Please, feel free to use the above or some variation of it w/o need for compensation or attribution. I'd rather just have a better product.) As far as mechanics go, it looks nice. I really like it, which surprised the snot out of me, considering the second big way to screw up psionics (IMO) was to include the "psionics are different" option as the default. I'd still really prefer "psionics are the same", but the way the sample powers are structured are enough like a Monk's ki that it's tolerable. Tolerable, but not great. Easy enough to house rule, though. [I]Tremorsense[/I] and [I]seize the initiative[/I] are easy enough to see as mundane-ish, but [I]broken will[/I] and [I]psionic weapon[/I] should cease to function in an anti-magic zone and be dispelable. [/QUOTE]
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Unhappy with Psionics requiring Far Realms flavor
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