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<blockquote data-quote="Old One" data-source="post: 15628" data-attributes="member: 83"><p><strong>What type of critters are you using...?</strong></p><p></p><p>I am operating under the assumption that you are using individually weak creatures (at least in comparison to the PCs) and your critters are having a tough time smacking the PCs due to their wimpy BABs and the PCs stupendous ACs<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p><p></p><p>Moving forward under that assumption...</p><p></p><p><strong>Touch Attacks - Ranged and Otherwise</strong></p><p></p><p>(1) The "dogpile" or "bumrush" works well. Grappling starts as a touch attack - which is good - but combining it with the <strong>Aid Another</strong> action makes it even better! Instead of having the wimpy critters all try their own grappling attacks, have one attack and have all the others use <strong>Aid Another</strong>. If you have 6 goblins attacking 1 PC, that could add up to +10 on the touch attack roll and subsequent opposed rolls for pins and escapes. Once the PC falls, then 1 or 2 of the goblins can start divesting the PC of all his/her magical goodies while the others hold 'em down!</p><p></p><p>(2) Heavy Weapon Squad - If the PCs are attacking a lair, throw in a ballistae, preferrably mounted on a wheeled cart or turntable. I used range touch attacks for siege engines...2d8 or 3d6 per bolt hurts!</p><p></p><p>(3) The Green Slime Globe - Nothing ruins a spellcaster's (or any other PC's) day like getting smacked by a couple of glass globes filled with green slime. Since it only takes a ranged touch attack (plus a low DC breakage roll), it is perfect for keeping those pesky mages from toasting your poor little goblins with fireballs.</p><p></p><p>(4) The Tanglefoot Bag - This oft' overlooked alchemical wonder can work wonders on denying the nimble-footed their DEX bonus. Hit someone with several at once and increase the REF save number required by +2 for each successful strike.</p><p></p><p><strong>Immobilization</strong></p><p></p><p>In addition to the Tanglefoot Bag mentioned above and the standard spell like <em>Hold Person</em>, there are several fun ways to immobilize those tumbling rogues and nimble wizards:</p><p></p><p>(1) Bear Traps - It is hard to tumble when your foot is stuck in a bear trap or two.</p><p></p><p>(2) Wand of Viscous Globes - A 1st level goblin sorcerer can wreak havoc with one of these beauties!</p><p></p><p>(3) Pits and Pungi Sticks - How about some nice knee-deep holes lined with sharp sticks? Slap some DEX-robbing poison on them for even better effect.</p><p></p><p>(4) The Giant Magnet - Are your PCs wondering why all the goblins are running around in leather armor and using wooden clubs? They won't wonder any longer when one of the goblins pulls a lever and activates the magnet in the middle of the floor! That "tank" dwarf fighter won't be able to cleave through your goblin hordes with his +4 plate armor and +3 axe when he is stuck to the floor. For even more fun, have a top heavy metal caulron filled with acid attached to the ceiling above...when the magnet is activated, the cauldron tips, spilling the acid all over those mean adventurers below!</p><p></p><p>(5) Weighted Nets - They can be mounted just about anywhere...floor, ceiling or wall...try to get as many of those pesky adventurers wrapped up into one net as possible!</p><p></p><p>That's about it for now...check back later for more ways to smack the crap out of over-confident adventureres!</p><p></p><p>Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 15628, member: 83"] [b]What type of critters are you using...?[/b] I am operating under the assumption that you are using individually weak creatures (at least in comparison to the PCs) and your critters are having a tough time smacking the PCs due to their wimpy BABs and the PCs stupendous ACs;)! Moving forward under that assumption... [b]Touch Attacks - Ranged and Otherwise[/b] (1) The "dogpile" or "bumrush" works well. Grappling starts as a touch attack - which is good - but combining it with the [b]Aid Another[/b] action makes it even better! Instead of having the wimpy critters all try their own grappling attacks, have one attack and have all the others use [b]Aid Another[/b]. If you have 6 goblins attacking 1 PC, that could add up to +10 on the touch attack roll and subsequent opposed rolls for pins and escapes. Once the PC falls, then 1 or 2 of the goblins can start divesting the PC of all his/her magical goodies while the others hold 'em down! (2) Heavy Weapon Squad - If the PCs are attacking a lair, throw in a ballistae, preferrably mounted on a wheeled cart or turntable. I used range touch attacks for siege engines...2d8 or 3d6 per bolt hurts! (3) The Green Slime Globe - Nothing ruins a spellcaster's (or any other PC's) day like getting smacked by a couple of glass globes filled with green slime. Since it only takes a ranged touch attack (plus a low DC breakage roll), it is perfect for keeping those pesky mages from toasting your poor little goblins with fireballs. (4) The Tanglefoot Bag - This oft' overlooked alchemical wonder can work wonders on denying the nimble-footed their DEX bonus. Hit someone with several at once and increase the REF save number required by +2 for each successful strike. [b]Immobilization[/b] In addition to the Tanglefoot Bag mentioned above and the standard spell like [i]Hold Person[/i], there are several fun ways to immobilize those tumbling rogues and nimble wizards: (1) Bear Traps - It is hard to tumble when your foot is stuck in a bear trap or two. (2) Wand of Viscous Globes - A 1st level goblin sorcerer can wreak havoc with one of these beauties! (3) Pits and Pungi Sticks - How about some nice knee-deep holes lined with sharp sticks? Slap some DEX-robbing poison on them for even better effect. (4) The Giant Magnet - Are your PCs wondering why all the goblins are running around in leather armor and using wooden clubs? They won't wonder any longer when one of the goblins pulls a lever and activates the magnet in the middle of the floor! That "tank" dwarf fighter won't be able to cleave through your goblin hordes with his +4 plate armor and +3 axe when he is stuck to the floor. For even more fun, have a top heavy metal caulron filled with acid attached to the ceiling above...when the magnet is activated, the cauldron tips, spilling the acid all over those mean adventurers below! (5) Weighted Nets - They can be mounted just about anywhere...floor, ceiling or wall...try to get as many of those pesky adventurers wrapped up into one net as possible! That's about it for now...check back later for more ways to smack the crap out of over-confident adventureres! Old One [/QUOTE]
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