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"Unhittable"
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<blockquote data-quote="praetorian" data-source="post: 16080" data-attributes="member: 1385"><p>Well I think the easiest solution to this problem is the same solution for just about every problem with high power PCs: anti-magic fields. Just throw in a beholder in the back row and let the PC slaughtering begin. The greatest weakness of any high level and most lower level PCs is their dependence on magic. Walk into the anti-magic field and BAM, your decked out PCs are back to masterwork quality equipment. However, a dragon still gets its deadly half dozen attacks (but no breath weapon), giants can tear up PCs in seconds, and a 12 headed pyro/cryro hydra becomes invincible. </p><p></p><p>Here is an example of a similar situation in my campaign. The PCs got transported to a parallel world by the power of an artifact. In this new world all their magic equipment no longer works (or clerical magic, since their gods don't exist here). being foolish 12 level adventurers, items like food and blankets have vanished from their character sheets. So I don't even have to throw a kabold at them, because they are going to die from cold/dehydration/starvation unless they can survive in the vast, open, snow covered lands. In this example you don't have to even grapple em or hit the "unhittables" because mother nature can put up a better fight than an army of orcs.</p></blockquote><p></p>
[QUOTE="praetorian, post: 16080, member: 1385"] Well I think the easiest solution to this problem is the same solution for just about every problem with high power PCs: anti-magic fields. Just throw in a beholder in the back row and let the PC slaughtering begin. The greatest weakness of any high level and most lower level PCs is their dependence on magic. Walk into the anti-magic field and BAM, your decked out PCs are back to masterwork quality equipment. However, a dragon still gets its deadly half dozen attacks (but no breath weapon), giants can tear up PCs in seconds, and a 12 headed pyro/cryro hydra becomes invincible. Here is an example of a similar situation in my campaign. The PCs got transported to a parallel world by the power of an artifact. In this new world all their magic equipment no longer works (or clerical magic, since their gods don't exist here). being foolish 12 level adventurers, items like food and blankets have vanished from their character sheets. So I don't even have to throw a kabold at them, because they are going to die from cold/dehydration/starvation unless they can survive in the vast, open, snow covered lands. In this example you don't have to even grapple em or hit the "unhittables" because mother nature can put up a better fight than an army of orcs. [/QUOTE]
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