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Unicorn Spirit (Shepherd Druid)
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<blockquote data-quote="Mistwell" data-source="post: 7316727" data-attributes="member: 2525"><p>How does Unicorn Spirit (Shepherd Druid) and Disciple of Life (Life Cleric) interact with a healing spell (like, for example, healing word)? In addition to the spells effects, does everyone in Spirit aura get Druid Level + 2 + spell level? Or does a 1st level Healing Word now recovered and average of 2.5+Wis+Level, with everyone else getting +level healing?</p><p></p><p>Further, how does Unicorn Spirit interact with Healing Spirit? In one reading, it heals when cast. However, since the initial heal it delayed you can read that it doesn't benefit from Unicorn Spirit at all. Or you could say it works identical to Disciple of Life?</p><p></p><p>For reference:</p><p></p><p>Spirit Totem (Unicorn Spirit): As a bonus action [you say, "expecto patronum!"], you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it. represents. As a bonus action, you can move the spirit up to 60 feet to a point you can see. The spirit persists for 1 minute or until you’re incapacitated. Once you use this feature, you can’t use it again until you finish a short or long rest. </p><p>(Unicorn Spirit): You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, <strong>If you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.</strong></p><p></p><p>Disciple of Life: <strong>Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.</strong></p><p></p><p>Healing Spirit: (2nd-level) Casting Time: 1 bonus action, Range: 60 feet, Components: V S, Duration: Concentration up to 1 minute: Until the spell ends, <strong>whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required)</strong>. The spirit can’t heal constructs or undead. As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7316727, member: 2525"] How does Unicorn Spirit (Shepherd Druid) and Disciple of Life (Life Cleric) interact with a healing spell (like, for example, healing word)? In addition to the spells effects, does everyone in Spirit aura get Druid Level + 2 + spell level? Or does a 1st level Healing Word now recovered and average of 2.5+Wis+Level, with everyone else getting +level healing? Further, how does Unicorn Spirit interact with Healing Spirit? In one reading, it heals when cast. However, since the initial heal it delayed you can read that it doesn't benefit from Unicorn Spirit at all. Or you could say it works identical to Disciple of Life? For reference: Spirit Totem (Unicorn Spirit): As a bonus action [you say, "expecto patronum!"], you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it. represents. As a bonus action, you can move the spirit up to 60 feet to a point you can see. The spirit persists for 1 minute or until you’re incapacitated. Once you use this feature, you can’t use it again until you finish a short or long rest. (Unicorn Spirit): You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, [B]If you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.[/B] Disciple of Life: [B]Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.[/B] Healing Spirit: (2nd-level) Casting Time: 1 bonus action, Range: 60 feet, Components: V S, Duration: Concentration up to 1 minute: Until the spell ends, [B]whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required)[/B]. The spirit can’t heal constructs or undead. As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd. [/QUOTE]
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