Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unicorn's Touch: Free Hit Points Every 5 Minutes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 4785364" data-attributes="member: 82504"><p>Most people spend a healing surge on getting there second wind... </p><p>Invoking ones spirit digging in deep, thinking about the things in life that really make my juices flow the hero getting his second wind is inspiring himself... Sometimes listening to an inspirational song helps my morale... ah yes thats bardic influence.. etc. </p><p></p><p>In real life a second wind is and adrenaline surge which occurs when your body decides muscle fatigue usually has reach a level of pain that performance needs demand you ignore the pain, this drug your body makes also induces a euphoric response. If somebody attacks you moments after the hit of bio joy juice you are going to be able to avert a lot more damage ie you have the hit points. Your body can make this happen only so much and only so often in the game that is limited by your healing surges and the second wind rules...</p><p></p><p>In real life a person can perform acts of self hypnosis and inspiring things cause some of the same chemical pain killing performance altering biochemestry that we are calling an adrenaline surge above ... it isnt the same exactly and caused by something different ... but the effects are very similar... </p><p></p><p>In the game your inspirational types can help you access more of those.</p><p>In the game that physical surge is mingled with luck and hope and morale and similar things I wouldnt mind having luck points separate from adrenaline points separate from morale.. etc...but the layer of complexity is not fun for many people.</p><p></p><p>All that healing surges do is add a fluctuating "deep resource" level on the same thing that hit points model .. luck, energy/vigor, morale... all of those are now layered. </p><p></p><p></p><p>Fundamental roleplaying error... this is.</p><p>Keeping a distinction between me and the character I know his hit points and strength exactly he certainly doesn't why do you think he does.</p><p>Players know how many hitpoints there characters have.. </p><p></p><p> "Do you have a player what is his name and does he tell you how much luck you have?"</p><p></p><p>In movies heros make comeback turn arounds.. the game gives you the "player" control over that </p><p>not the "characters". D&D is not great at "immersion" never has been.... too much abstraction for that, do you have the DM record all hitpoints and make all the die rolls?</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4785364, member: 82504"] Most people spend a healing surge on getting there second wind... Invoking ones spirit digging in deep, thinking about the things in life that really make my juices flow the hero getting his second wind is inspiring himself... Sometimes listening to an inspirational song helps my morale... ah yes thats bardic influence.. etc. In real life a second wind is and adrenaline surge which occurs when your body decides muscle fatigue usually has reach a level of pain that performance needs demand you ignore the pain, this drug your body makes also induces a euphoric response. If somebody attacks you moments after the hit of bio joy juice you are going to be able to avert a lot more damage ie you have the hit points. Your body can make this happen only so much and only so often in the game that is limited by your healing surges and the second wind rules... In real life a person can perform acts of self hypnosis and inspiring things cause some of the same chemical pain killing performance altering biochemestry that we are calling an adrenaline surge above ... it isnt the same exactly and caused by something different ... but the effects are very similar... In the game your inspirational types can help you access more of those. In the game that physical surge is mingled with luck and hope and morale and similar things I wouldnt mind having luck points separate from adrenaline points separate from morale.. etc...but the layer of complexity is not fun for many people. All that healing surges do is add a fluctuating "deep resource" level on the same thing that hit points model .. luck, energy/vigor, morale... all of those are now layered. Fundamental roleplaying error... this is. Keeping a distinction between me and the character I know his hit points and strength exactly he certainly doesn't why do you think he does. Players know how many hitpoints there characters have.. "Do you have a player what is his name and does he tell you how much luck you have?" In movies heros make comeback turn arounds.. the game gives you the "player" control over that not the "characters". D&D is not great at "immersion" never has been.... too much abstraction for that, do you have the DM record all hitpoints and make all the die rolls? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unicorn's Touch: Free Hit Points Every 5 Minutes?
Top