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Unicorn's Touch: Free Hit Points Every 5 Minutes?
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<blockquote data-quote="Garthanos" data-source="post: 4793707" data-attributes="member: 82504"><p>BS they didn't !!! Everybody who wanted a simulational emphasis.. fussed up and down the block that a quick touch by a cleric would fully heal a next to dead wizard and it would take tons of high level healing power to heal a high level warrior who was barely scratched.... How often was that portrayed in fantasy or fiction? "You are too skilled my heal major wound wont fix that scratch."</p><p></p><p>Yeah I am almost dead... second level wizard.. how long to heal by time four days... versus</p><p>Yeah I am almost dead... seventeenth level wizard ... how long to heal by time.. oh a month or so.</p><p></p><p>That made a lot of sense.</p><p></p><p>The favorite rule I seen from out of Unearthed Arcana was the Wounds and Vitality rule and the Second was a way for wizards to reuse there spells...called spell points, do those sound familiar?</p><p></p><p>And if you want the other complaints they included the ridiculousness of hitpoints advancing so you could advance to 100x what you started at.</p><p></p><p>I think people put blinders on... and rose shaded lenses on top of that... </p><p></p><p>Claiming 4e is less realistic than earlier versions in this regards is silly ... 4e should have called healing... inspiring and/or invigorating and let the legacy word drop... wow... problem fixed they arent wounds, you are now spending energy and "hero points" to prevent getting a wound, one of my favorite house rules is now becoming this one.</p><p></p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/240891-wound-system.html#post4649572" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/240891-wound-system.html#post4649572</a></p><p></p><p>it needs some touch ups, but it embraces wounds in a very 4e sort of way.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4793707, member: 82504"] BS they didn't !!! Everybody who wanted a simulational emphasis.. fussed up and down the block that a quick touch by a cleric would fully heal a next to dead wizard and it would take tons of high level healing power to heal a high level warrior who was barely scratched.... How often was that portrayed in fantasy or fiction? "You are too skilled my heal major wound wont fix that scratch." Yeah I am almost dead... second level wizard.. how long to heal by time four days... versus Yeah I am almost dead... seventeenth level wizard ... how long to heal by time.. oh a month or so. That made a lot of sense. The favorite rule I seen from out of Unearthed Arcana was the Wounds and Vitality rule and the Second was a way for wizards to reuse there spells...called spell points, do those sound familiar? And if you want the other complaints they included the ridiculousness of hitpoints advancing so you could advance to 100x what you started at. I think people put blinders on... and rose shaded lenses on top of that... Claiming 4e is less realistic than earlier versions in this regards is silly ... 4e should have called healing... inspiring and/or invigorating and let the legacy word drop... wow... problem fixed they arent wounds, you are now spending energy and "hero points" to prevent getting a wound, one of my favorite house rules is now becoming this one. [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/240891-wound-system.html#post4649572[/url] it needs some touch ups, but it embraces wounds in a very 4e sort of way. [/QUOTE]
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