Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unicorn's Touch: Free Hit Points Every 5 Minutes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 4794098" data-attributes="member: 82504"><p>And the way hitpoints worked before did they feel like they had a damage component "I mean really"?</p><p></p><p>The supposed versimilitude of hp taking longer to heal by time.. was for me deprived by silliness of people with more hp taking longer to heal by time. ... and if hp included fatigue like they claimed before... why were they so slow to recover.. getting unfatigued IRL is well usually a few minutes. "Nobody remembers these questions?" </p><p></p><p>And healing by time was in actual play almost never used... did you ever play without a cleric? really how odd?</p><p></p><p>I think scratches and bumps ie cosmetics can still be seen as a part of hitpoint loss now but its cosmetic, not "real" damage (see the link for an idea for real damage). If you look at that wound house rule you see that...it effectively gives the player the option of accepting an impairing wound in place of spending the hp to minimalize an attack. </p><p></p><p>When you fight to first blood in a duel.. for heros first blood ie bloodied is often just a scratch, ever seen it in the zoro movie? and similar when they first touch the enemy.. </p><p></p><p>The scratches and minor stuff that "might" be washed away by a heal spell (or not), is a visual difference a clue nothing more unfortunately a lucky hero has less scratches a tough hero has more they could have become just bloodied, frodo gets a little but obvious cut when he hits bloodied, Borromir has a whole bunch more cuts and not necessarily because B has more hit points but rather because luck and skill and toughness have different special effects for minimizing damage...</p><p> </p><p>Speaking of which here is </p><p></p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/256183-hit-points.html#post4794091" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/256183-hit-points.html#post4794091</a> as a power ...</p><p></p><p></p><p></p><p>A wound which impairs ability a small amount (maybe only in the next battle ) that is taken from one battle in to the next battle was never ever simulated in D&D. no matter how long the hp took to recover.</p><p></p><p>Now if you give long term injury rule it should be only amenable to long term form of healing like a ritual... clerics are good at those too I hear.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4794098, member: 82504"] And the way hitpoints worked before did they feel like they had a damage component "I mean really"? The supposed versimilitude of hp taking longer to heal by time.. was for me deprived by silliness of people with more hp taking longer to heal by time. ... and if hp included fatigue like they claimed before... why were they so slow to recover.. getting unfatigued IRL is well usually a few minutes. "Nobody remembers these questions?" And healing by time was in actual play almost never used... did you ever play without a cleric? really how odd? I think scratches and bumps ie cosmetics can still be seen as a part of hitpoint loss now but its cosmetic, not "real" damage (see the link for an idea for real damage). If you look at that wound house rule you see that...it effectively gives the player the option of accepting an impairing wound in place of spending the hp to minimalize an attack. When you fight to first blood in a duel.. for heros first blood ie bloodied is often just a scratch, ever seen it in the zoro movie? and similar when they first touch the enemy.. The scratches and minor stuff that "might" be washed away by a heal spell (or not), is a visual difference a clue nothing more unfortunately a lucky hero has less scratches a tough hero has more they could have become just bloodied, frodo gets a little but obvious cut when he hits bloodied, Borromir has a whole bunch more cuts and not necessarily because B has more hit points but rather because luck and skill and toughness have different special effects for minimizing damage... Speaking of which here is [URL]http://www.enworld.org/forum/4e-fan-creations-house-rules/256183-hit-points.html#post4794091[/URL] as a power ... A wound which impairs ability a small amount (maybe only in the next battle ) that is taken from one battle in to the next battle was never ever simulated in D&D. no matter how long the hp took to recover. Now if you give long term injury rule it should be only amenable to long term form of healing like a ritual... clerics are good at those too I hear. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unicorn's Touch: Free Hit Points Every 5 Minutes?
Top