Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unicorn's Touch: Free Hit Points Every 5 Minutes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 4795008" data-attributes="member: 82504"><p>Government Military/Medical studies even seem to agree with the fore mentioned house rule... people lose at most 5 percent of functionality or they are out of the fight from shock. This is not something most</p><p>people seem to expect and is only subtly different than the base D&D rule, I certainly never thought D&D was that close to realistic?.</p><p></p><p>On top of that there is something people also expect... the same injury that left them at only 5 percent performance loss after the battle impairs them in various major ways.... muscles not wanting to be used freeze up</p><p>in pain etc.... or shock and death setting in after the fight.</p><p></p><p>Staving off the intense results is via adrenaline rush, morale various effects that we are now getting described in the newest D&D as either temporary or even real hit point recovery -- and yeah self induced... its a super pain killer your body makes.</p><p></p><p>This delay of impact can last quite a while but ... normally lasts till the seeming end of immediate danger... ie the end of the encounter.</p><p></p><p>Anybody want a death save after the battle if they took a wounds over a certain amount and a bunch of heftier impairments? slowed, blinded various other effects and in general hefty penalties?Those are what mister die hard might be fighting through he also puts on bursts of ability at the right time while impaired to surprise over confident foes... but adrenaline can dull the injuries some later after that first rush, when the danger proves to be still eminent, so <strong>maybe he is cycling between, -1 vague general impairment and slowed half, -5 to hit etc... </strong></p><p></p><p><strong>Anybody want a death save during the battle after every hit? </strong>The military said it was weirdly unpredictable how nasty a wound would result in shock and incapacitation... from battle to battle even with the same person sometimes a minor wound took em out. I made up a saving throw based system that mirrored this (similar to the one in M&M), but kept armor separate as damage reduction and I didn't like it....I realized I actually like hit points for there predictability and that was the part of them that was un realistic.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4795008, member: 82504"] Government Military/Medical studies even seem to agree with the fore mentioned house rule... people lose at most 5 percent of functionality or they are out of the fight from shock. This is not something most people seem to expect and is only subtly different than the base D&D rule, I certainly never thought D&D was that close to realistic?. On top of that there is something people also expect... the same injury that left them at only 5 percent performance loss after the battle impairs them in various major ways.... muscles not wanting to be used freeze up in pain etc.... or shock and death setting in after the fight. Staving off the intense results is via adrenaline rush, morale various effects that we are now getting described in the newest D&D as either temporary or even real hit point recovery -- and yeah self induced... its a super pain killer your body makes. This delay of impact can last quite a while but ... normally lasts till the seeming end of immediate danger... ie the end of the encounter. Anybody want a death save after the battle if they took a wounds over a certain amount and a bunch of heftier impairments? slowed, blinded various other effects and in general hefty penalties?Those are what mister die hard might be fighting through he also puts on bursts of ability at the right time while impaired to surprise over confident foes... but adrenaline can dull the injuries some later after that first rush, when the danger proves to be still eminent, so [B]maybe he is cycling between, -1 vague general impairment and slowed half, -5 to hit etc... [/B] [B]Anybody want a death save during the battle after every hit? [/B]The military said it was weirdly unpredictable how nasty a wound would result in shock and incapacitation... from battle to battle even with the same person sometimes a minor wound took em out. I made up a saving throw based system that mirrored this (similar to the one in M&M), but kept armor separate as damage reduction and I didn't like it....I realized I actually like hit points for there predictability and that was the part of them that was un realistic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unicorn's Touch: Free Hit Points Every 5 Minutes?
Top