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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unified Class Progression Table Yay Or Nay?
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<blockquote data-quote="howandwhy99" data-source="post: 6202286" data-attributes="member: 3192"><p>1. OD&D has class-specific XP progressions for a reason. They are built into the mechanical design of the game as the game design both needs and supports them. </p><p></p><p>2. If your game doesn't support varied XP progression, then you shouldn't use it without changing your game.</p><p></p><p>3. OD&D expected ALL new characters to begin at Level 1, Zero XP no matter where anyone else was with their character. It did not enforce balance between PCs. That would have been considered ridiculous considering the objective of the game - for each player to play to gain XP. </p><p></p><p>4. 3.x is notoriously bad at supporting different leveled PCs in the same game situation. If you are 2 levels or more different than another character, your odds are severely too high or too low for an appropriate challenge for the group. </p><p></p><p>5. 4e is even more rigorously balanced PC vs. PC. It may allow for greater disparity than 3.x, but I seriously doubt is supports 30 levels of play difference.</p><p></p><p>D&D Next should support a wider disparity of power between PCs. It has a much flatter progression of odds for all characters (including PCs), so different levels of PCs can adventure together. Whether or not individual XP will be the default for the game or not remains to be seen. And nothing in the rules suggests any class should or would require different XP totals than any other. </p><p></p><p>I know my understanding of why early D&D used varied XP requirements, but I'd like to hear why you want them. I agree variety is the spice of life. And it's not like D&D Next isn't including s-i-m-p-l-e & CoMpLeX classes to play. But haven't heard anything about XP rewards being different for them.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6202286, member: 3192"] 1. OD&D has class-specific XP progressions for a reason. They are built into the mechanical design of the game as the game design both needs and supports them. 2. If your game doesn't support varied XP progression, then you shouldn't use it without changing your game. 3. OD&D expected ALL new characters to begin at Level 1, Zero XP no matter where anyone else was with their character. It did not enforce balance between PCs. That would have been considered ridiculous considering the objective of the game - for each player to play to gain XP. 4. 3.x is notoriously bad at supporting different leveled PCs in the same game situation. If you are 2 levels or more different than another character, your odds are severely too high or too low for an appropriate challenge for the group. 5. 4e is even more rigorously balanced PC vs. PC. It may allow for greater disparity than 3.x, but I seriously doubt is supports 30 levels of play difference. D&D Next should support a wider disparity of power between PCs. It has a much flatter progression of odds for all characters (including PCs), so different levels of PCs can adventure together. Whether or not individual XP will be the default for the game or not remains to be seen. And nothing in the rules suggests any class should or would require different XP totals than any other. I know my understanding of why early D&D used varied XP requirements, but I'd like to hear why you want them. I agree variety is the spice of life. And it's not like D&D Next isn't including s-i-m-p-l-e & CoMpLeX classes to play. But haven't heard anything about XP rewards being different for them. [/QUOTE]
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