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General Tabletop Discussion
*Pathfinder & Starfinder
Unified Class Progression Table Yay Or Nay?
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<blockquote data-quote="steeldragons" data-source="post: 6203621" data-attributes="member: 92511"><p>Different XP tables are where it's at!</p><p></p><p>I use my own system, o course, but it follows your initial idea...though I am not familiar with the whole tier 1-4 classes.</p><p></p><p>But basically, the "simplest" classes advance the fastest. These are, primarily, those with no magic/spell casting ability. Mundane skills. Fighters and Thieves/Rogues fall into this category.</p><p></p><p>The "medium" classes advance slightly slowest. These classes may include magic/spell-use, but are not classes dependent on them. Alternatively, they are classes with enhanced abilities or specialized skills. Clerics, Druids, Barbarians, Rangers, et. al. are included here.</p><p></p><p>The "hard" classes advance the slowest. These classes include "full spell-casters" or classes with exceptional abilities and/or powers. Mages of all kinds, Paladins, Bards, and Psionic classes (if you use them) are all included here.</p><p></p><p>So: Fighters advance fastest. Barbarians and Rangers in the middle. Paladins slowest. Things like Swashbucklers and Cavaliers would probably fall in the middle. </p><p>Thief/Rogues advance fastest. Acrobats, Assassins...Swashbucklers, if you consider them rogues instead of warriors, in the middle. Bards slowest. Depending on the array of their abilities, I'd probably make Monks slowest as well...likewise they might be considered among the warriors or priests, depending on how you flavor your monks.</p><p>Mages: All slowest. Magics is hard.</p><p>Clerics and Druids go in the middle from the get go. Maybe something like a Shaman would be slower...or an "Invoker" style caster would be slower...Or, just make a ruling that, as the "partially reliant on casting" classes, all Cleric/Priest types are medium advancement. Or Clerics are medium and everyone else is hard.</p><p></p><p>But yes. Different XP tables work just fine. Do it!</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6203621, member: 92511"] Different XP tables are where it's at! I use my own system, o course, but it follows your initial idea...though I am not familiar with the whole tier 1-4 classes. But basically, the "simplest" classes advance the fastest. These are, primarily, those with no magic/spell casting ability. Mundane skills. Fighters and Thieves/Rogues fall into this category. The "medium" classes advance slightly slowest. These classes may include magic/spell-use, but are not classes dependent on them. Alternatively, they are classes with enhanced abilities or specialized skills. Clerics, Druids, Barbarians, Rangers, et. al. are included here. The "hard" classes advance the slowest. These classes include "full spell-casters" or classes with exceptional abilities and/or powers. Mages of all kinds, Paladins, Bards, and Psionic classes (if you use them) are all included here. So: Fighters advance fastest. Barbarians and Rangers in the middle. Paladins slowest. Things like Swashbucklers and Cavaliers would probably fall in the middle. Thief/Rogues advance fastest. Acrobats, Assassins...Swashbucklers, if you consider them rogues instead of warriors, in the middle. Bards slowest. Depending on the array of their abilities, I'd probably make Monks slowest as well...likewise they might be considered among the warriors or priests, depending on how you flavor your monks. Mages: All slowest. Magics is hard. Clerics and Druids go in the middle from the get go. Maybe something like a Shaman would be slower...or an "Invoker" style caster would be slower...Or, just make a ruling that, as the "partially reliant on casting" classes, all Cleric/Priest types are medium advancement. Or Clerics are medium and everyone else is hard. But yes. Different XP tables work just fine. Do it! [/QUOTE]
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