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Community
General Tabletop Discussion
*Dungeons & Dragons
Unified Multiclassing: BAB?
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<blockquote data-quote="Xeviat" data-source="post: 6753717" data-attributes="member: 57494"><p>Hi everyone. I'm quite happy with the spellcaster multiclassing in this edition; since you continue to gain high level spell slots, theoretically you are only losing a bit of power (high level spells are often more powerful than low level spells in higher level slots) for a big boost of versatility (I'd be very tempted to pick my 18th, 19th, or 20th level of wizard as Cleric).</p><p></p><p>But, non-casters are having a little bit of trouble now. If you multiclass before 5th level, you're delaying your second attack. If you go 5/5/5/5 in 4 classes, you're never getting your level 11 or 17 damage boost.</p><p></p><p>Now, I think it's great that the different classes all get different kinds of damage boosts at 11 and 17; variety is great, and a perceived lack of variety was one of the problems with 4E. The fighter's 3rd attack matches up nicely with the paladin's Improved Divine Smite, for instance.</p><p></p><p>But, it does hurt multiclassers. Do you think it's possible to amend this? What would it take to bring back something akin to BAB, like "martial levels", to give out bonus attacks? I once thought that it may be possible to let "extra attack" stack, and I still think that may be possible, but only if a 0 level was introduced during multiclassing; then attacks would go out at 5/11/17 for optimal multiclassing; without a 0 level, you could get a 5/5/5/5 with 5 attacks, and that would most likely be bad.</p><p></p><p>"Extra attack" could be pulled out of the class progression and be given out by adding up martial class levels, but that would also require a bunch of other features be removed (improved divine smite, ranger level 11), and there aren't equivalent features in some classes (monk and barbarian don't have an easily recognizable level 11 feature akin of extra attack).</p><p></p><p>What are your thoughts? Do you not worry about multiclassing that much? Do you only see multiclassing for dips?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6753717, member: 57494"] Hi everyone. I'm quite happy with the spellcaster multiclassing in this edition; since you continue to gain high level spell slots, theoretically you are only losing a bit of power (high level spells are often more powerful than low level spells in higher level slots) for a big boost of versatility (I'd be very tempted to pick my 18th, 19th, or 20th level of wizard as Cleric). But, non-casters are having a little bit of trouble now. If you multiclass before 5th level, you're delaying your second attack. If you go 5/5/5/5 in 4 classes, you're never getting your level 11 or 17 damage boost. Now, I think it's great that the different classes all get different kinds of damage boosts at 11 and 17; variety is great, and a perceived lack of variety was one of the problems with 4E. The fighter's 3rd attack matches up nicely with the paladin's Improved Divine Smite, for instance. But, it does hurt multiclassers. Do you think it's possible to amend this? What would it take to bring back something akin to BAB, like "martial levels", to give out bonus attacks? I once thought that it may be possible to let "extra attack" stack, and I still think that may be possible, but only if a 0 level was introduced during multiclassing; then attacks would go out at 5/11/17 for optimal multiclassing; without a 0 level, you could get a 5/5/5/5 with 5 attacks, and that would most likely be bad. "Extra attack" could be pulled out of the class progression and be given out by adding up martial class levels, but that would also require a bunch of other features be removed (improved divine smite, ranger level 11), and there aren't equivalent features in some classes (monk and barbarian don't have an easily recognizable level 11 feature akin of extra attack). What are your thoughts? Do you not worry about multiclassing that much? Do you only see multiclassing for dips? [/QUOTE]
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