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*Dungeons & Dragons
Unified Multiclassing: BAB?
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<blockquote data-quote="Li Shenron" data-source="post: 6754257" data-attributes="member: 1465"><p>I think it's a bad idea.</p><p></p><p>You are perhaps thinking that high-level features are a lot more useful/powerful than low-level features, but it's not true. In fact, many low-level features of the martial classes remain equally useful at all levels:</p><p></p><p>- some Fighting Styles bonuses remain equally good at every level (at least Archery, Defense, Protection); maybe the damage-boosting ones slightly decrease in relative importance, as you gain other damage boosts</p><p>- Action Surge is equally good at all levels (in fact, it gets better when your actions get more powerful)</p><p>- Second Wind keeps increasing, although definitely more slowly than your HP</p><p>- Improved Critical stays just as good as ever</p><p>- Rage is very good at all levels (although different aspects of it scale differently: damage resistance will be a lot more important than small damage bonuses at higher level)</p><p>- Unarmored Defense is just as good (unless magic armors are common)</p><p>- Reckless Attack and Danger Sense might be less relevant if high-level games offer many sources of (dis)advantage </p><p>- Paladin and Ranger spells depend on the effect... presumably healing and damage-dealing ones become less relevant, but other spells should be still useful</p><p></p><p></p><p></p><p>IIRC at some point during the playtest you could get the first Extra Attack when your <em>combined</em> levels (in classes granting extra attacks) was 5. I think this house rule would still be somewhat safe, although this would be an advantage compared to single-classed PC, because at character level 5 you would <em>also</em> get the single-class feature.</p><p></p><p>I would certainly not let a multiclass get the <em>second</em> Extra Attack. That's one of the Fighter's unique privileges and it should stay so.</p><p></p><p></p><p></p><p>But you have plenty of features from the 4 classes to compensate for that. The key is to capitalize on features that stack well without requiring the same action (for example, favor Paladin/Ranger spells that can be cast before combat and will last a few rounds, instead of spells that will require you to use your action i.e. forgo your attack).</p><p></p><p>I don't see why a 5/5/5/5 martial character should reach peak damage output necessarily. After all, a 5/5/5/5 spellcaster doesn't reach peak spells either.</p><p></p><p>Honestly, a Fighter 5/Paladin 5/Barbarian 5/Ranger 5 is a pretty cr4ppy character concept RP-wise. So clearly the player must be wanting to play such character for powergaming/optimization reasons. I am not criticizing this decision, but then I say that he should be looking out for the fun in finding the best optimization <em>giving the current rules</em>, not by changing them.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6754257, member: 1465"] I think it's a bad idea. You are perhaps thinking that high-level features are a lot more useful/powerful than low-level features, but it's not true. In fact, many low-level features of the martial classes remain equally useful at all levels: - some Fighting Styles bonuses remain equally good at every level (at least Archery, Defense, Protection); maybe the damage-boosting ones slightly decrease in relative importance, as you gain other damage boosts - Action Surge is equally good at all levels (in fact, it gets better when your actions get more powerful) - Second Wind keeps increasing, although definitely more slowly than your HP - Improved Critical stays just as good as ever - Rage is very good at all levels (although different aspects of it scale differently: damage resistance will be a lot more important than small damage bonuses at higher level) - Unarmored Defense is just as good (unless magic armors are common) - Reckless Attack and Danger Sense might be less relevant if high-level games offer many sources of (dis)advantage - Paladin and Ranger spells depend on the effect... presumably healing and damage-dealing ones become less relevant, but other spells should be still useful IIRC at some point during the playtest you could get the first Extra Attack when your [I]combined[/I] levels (in classes granting extra attacks) was 5. I think this house rule would still be somewhat safe, although this would be an advantage compared to single-classed PC, because at character level 5 you would [I]also[/I] get the single-class feature. I would certainly not let a multiclass get the [I]second[/I] Extra Attack. That's one of the Fighter's unique privileges and it should stay so. But you have plenty of features from the 4 classes to compensate for that. The key is to capitalize on features that stack well without requiring the same action (for example, favor Paladin/Ranger spells that can be cast before combat and will last a few rounds, instead of spells that will require you to use your action i.e. forgo your attack). I don't see why a 5/5/5/5 martial character should reach peak damage output necessarily. After all, a 5/5/5/5 spellcaster doesn't reach peak spells either. Honestly, a Fighter 5/Paladin 5/Barbarian 5/Ranger 5 is a pretty cr4ppy character concept RP-wise. So clearly the player must be wanting to play such character for powergaming/optimization reasons. I am not criticizing this decision, but then I say that he should be looking out for the fun in finding the best optimization [I]giving the current rules[/I], not by changing them. [/QUOTE]
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