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<blockquote data-quote="DreamChaser" data-source="post: 1106762" data-attributes="member: 1190"><p>For some time I have been working on an idea which is little more than an attempt to rectify the two major issues I have with D&D magic.</p><p></p><p><span style="font-size: 10px"><span style="color: darkslateblue"><strong>The Problems</strong></span></span></p><p>First, is the lack of consistancy in an area of magic that should be extremely consistant: combat magic. The primary battle spells are, for the most part, relics from earlier versions of the game and have very little internal logic. The addition of the energy subtypes in 3.0 was a great start but they, IMO, failed to generalize it. Fire is very much the same as sonic is very much the same as electric and so on.</p><p></p><p>Second is the existence of spells, which are nearly identical in effect over several levels but are considered completely unrelated for the purpose of learning. The Obscuring Mist, Fog Cloud, etc spells and the Summon Monster spells are prime examples of these.</p><p></p><p></p><p></p><p>The next two posts will relate my solutions to each of these problems.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 1106762, member: 1190"] For some time I have been working on an idea which is little more than an attempt to rectify the two major issues I have with D&D magic. [SIZE=2][COLOR=darkslateblue][B]The Problems[/B][/COLOR][/SIZE] First, is the lack of consistancy in an area of magic that should be extremely consistant: combat magic. The primary battle spells are, for the most part, relics from earlier versions of the game and have very little internal logic. The addition of the energy subtypes in 3.0 was a great start but they, IMO, failed to generalize it. Fire is very much the same as sonic is very much the same as electric and so on. Second is the existence of spells, which are nearly identical in effect over several levels but are considered completely unrelated for the purpose of learning. The Obscuring Mist, Fog Cloud, etc spells and the Summon Monster spells are prime examples of these. The next two posts will relate my solutions to each of these problems. DC [/QUOTE]
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