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<blockquote data-quote="Primitive Screwhead" data-source="post: 5389645" data-attributes="member: 20805"><p>Agreed that there are a number of variables that go into this, but I am not thinking of the holy grail of a sharply defined progression chart.. I am thinking more along the lines of a 'band of potential'.. something like:</p><p></p><p>21st level Skirmisher</p><p> AC: 24 +/- 4</p><p> Attacks: +17 +/- 3</p><p> Damage: normal average = 17</p><p> spike damage = 67</p><p></p><p></p><p>with the assumption that we are not trying to pin down every possible variable, but most builds will fall into this range.</p><p></p><p>Yes, the monster builder is pretty good at setting up the numbers right, but at some point my players are going to realize that I 'custom build' every monster using the default settings.. which means shy of powers and tactics they are all simple reskins.</p><p> I would rather be able to tweak the baseline settings within that expected range, but I don't know what it is.</p><p></p><p> Really what bugs me is whether the next encounter {21st level PCs vs 2 24th level Elite controllers} is going to be a landslide one way or another due to the attack vs defence math.</p><p> {To be fair, I want this particular encounter to be an avalanche onto the PCs, but with thier eventual success... its the only encounter in that adventuring day}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5389645, member: 20805"] Agreed that there are a number of variables that go into this, but I am not thinking of the holy grail of a sharply defined progression chart.. I am thinking more along the lines of a 'band of potential'.. something like: 21st level Skirmisher AC: 24 +/- 4 Attacks: +17 +/- 3 Damage: normal average = 17 spike damage = 67 with the assumption that we are not trying to pin down every possible variable, but most builds will fall into this range. Yes, the monster builder is pretty good at setting up the numbers right, but at some point my players are going to realize that I 'custom build' every monster using the default settings.. which means shy of powers and tactics they are all simple reskins. I would rather be able to tweak the baseline settings within that expected range, but I don't know what it is. Really what bugs me is whether the next encounter {21st level PCs vs 2 24th level Elite controllers} is going to be a landslide one way or another due to the attack vs defence math. {To be fair, I want this particular encounter to be an avalanche onto the PCs, but with thier eventual success... its the only encounter in that adventuring day} [/QUOTE]
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