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General Tabletop Discussion
*Dungeons & Dragons
Unified Weapon and Skill System
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<blockquote data-quote="Ahnehnois" data-source="post: 6022698" data-attributes="member: 17106"><p>I'd go for it.</p><p></p><p>I'd make all the skills tiered. The first rank would be general and would apply to a broad category of things (melee weapons, knowledge, or influence), the second more specific (swords, arcana, or diplomacy) and the third highly specialized (longswords, wizardry, bartering).</p><p></p><p>Your statement implies that all skills should be equal, which is ludicrous in any iteration of D&D's skill system/NWPs or any other rpg's treatment of the subject. Clearly, some skills will be better than others, regardless of whether weapon skill is included or not. Clearly, this is heavily campaign dependent.</p><p></p><p>That being said, weapon skills are redundant. Most combat oriented characters will not need many. Thus, other skills will still be selected if characters are given access to reasonable numbers of skill points. Even if you made dodging and saving throws skills as well, the same would be true (and the tiered approach helps considerably).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6022698, member: 17106"] I'd go for it. I'd make all the skills tiered. The first rank would be general and would apply to a broad category of things (melee weapons, knowledge, or influence), the second more specific (swords, arcana, or diplomacy) and the third highly specialized (longswords, wizardry, bartering). Your statement implies that all skills should be equal, which is ludicrous in any iteration of D&D's skill system/NWPs or any other rpg's treatment of the subject. Clearly, some skills will be better than others, regardless of whether weapon skill is included or not. Clearly, this is heavily campaign dependent. That being said, weapon skills are redundant. Most combat oriented characters will not need many. Thus, other skills will still be selected if characters are given access to reasonable numbers of skill points. Even if you made dodging and saving throws skills as well, the same would be true (and the tiered approach helps considerably). [/QUOTE]
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