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Unified Weapon and Skill System
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<blockquote data-quote="slobster" data-source="post: 6022766" data-attributes="member: 6693711"><p>I've done something like that before in a d20 modern game. I thought weapon skills (and combat skills in general) would be wildly more popular with my players than other skills, but was pleasantly surprised to find it less so than I'd anticipated. Part of that was probably the fact that the modern setting meant "kill it to death" wasn't a universal problem solver.</p><p></p><p>I had it so that one "skill point" gave you a +3 bonus, with diminishing returns thereafter. 2 points gave you +5 total (+3 for first point, +2 for second) and 3 skill points gave you +6 total. In rare cases you could spend additional skill points for +1 more, though these are world-class talents and therefore quite rare (I usually let each character get 1 skill up past +6 by high levels).</p><p></p><p>Every character had at least +5 to some combat skill, but that left plenty of points to spend in other places and every character chose to spend some skill points that could have been used to improve combat points on noncombat stuff. So I considered it a success.</p><p></p><p>I doubt they'll do it for DDN, but I'd certainly give it a fair shake if it showed up in the playtest.</p></blockquote><p></p>
[QUOTE="slobster, post: 6022766, member: 6693711"] I've done something like that before in a d20 modern game. I thought weapon skills (and combat skills in general) would be wildly more popular with my players than other skills, but was pleasantly surprised to find it less so than I'd anticipated. Part of that was probably the fact that the modern setting meant "kill it to death" wasn't a universal problem solver. I had it so that one "skill point" gave you a +3 bonus, with diminishing returns thereafter. 2 points gave you +5 total (+3 for first point, +2 for second) and 3 skill points gave you +6 total. In rare cases you could spend additional skill points for +1 more, though these are world-class talents and therefore quite rare (I usually let each character get 1 skill up past +6 by high levels). Every character had at least +5 to some combat skill, but that left plenty of points to spend in other places and every character chose to spend some skill points that could have been used to improve combat points on noncombat stuff. So I considered it a success. I doubt they'll do it for DDN, but I'd certainly give it a fair shake if it showed up in the playtest. [/QUOTE]
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