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General Tabletop Discussion
*Pathfinder & Starfinder
Unintended(?) Consequence of No More X-Mas Tree?
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<blockquote data-quote="zoroaster100" data-source="post: 3916608" data-attributes="member: 8538"><p>I don't really understand your argument. Changing the math so that a hero can deal with level-appropriate opponents without relying on magic items does not integrate high fantasy into the game. On the contrary, it means you can now have a low fantasy game with less magic without having to houserule a whole new math into the core rules and without having to recalculate what is a level appropriate challenge for your magic deprived player characters. </p><p></p><p>In 3e if you deny your players magic items, they will soon fail against level-appropriate challenges unless you recalibrate the CR for the opponents you throw at them and exclude certain opponents that can only be defeated with magic. </p><p></p><p>If 4th edition delivers on this promise of reducing need for magic items, you can have a low magic campaign without rewriting the rules, and you can have a high magic campaign which merely increases the options available to the players without significantly changing the math. The key would be to make the math work without magic items, and then only include magic items in the game which don't substantially change the math. For example, a magic item which allows you to use a class ability an extra time per encounter, or which allows you to change your appearance or swim faster is o.k., but magic items which improve your AC, saves/defenses, or attack bonuses or significantly increase damage are not o.k.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 3916608, member: 8538"] I don't really understand your argument. Changing the math so that a hero can deal with level-appropriate opponents without relying on magic items does not integrate high fantasy into the game. On the contrary, it means you can now have a low fantasy game with less magic without having to houserule a whole new math into the core rules and without having to recalculate what is a level appropriate challenge for your magic deprived player characters. In 3e if you deny your players magic items, they will soon fail against level-appropriate challenges unless you recalibrate the CR for the opponents you throw at them and exclude certain opponents that can only be defeated with magic. If 4th edition delivers on this promise of reducing need for magic items, you can have a low magic campaign without rewriting the rules, and you can have a high magic campaign which merely increases the options available to the players without significantly changing the math. The key would be to make the math work without magic items, and then only include magic items in the game which don't substantially change the math. For example, a magic item which allows you to use a class ability an extra time per encounter, or which allows you to change your appearance or swim faster is o.k., but magic items which improve your AC, saves/defenses, or attack bonuses or significantly increase damage are not o.k. [/QUOTE]
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Unintended(?) Consequence of No More X-Mas Tree?
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