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General Tabletop Discussion
*Pathfinder & Starfinder
Unintended(?) Consequence of No More X-Mas Tree?
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<blockquote data-quote="Raven Crowking" data-source="post: 3920251" data-attributes="member: 18280"><p>Characters enter a cavern 60 ft x 60 ft, with a number of 5-foot natural caverns coming out from all sides, ceiling height averages 20 feet. The tunnel that the PCs have come out of has many small side-tunnels.</p><p></p><p>As the PCs cross this tunnel, they are attacked by a horde of goblins. There are 60 goblins in total, 20 with short bows, 20 with short swords, and 20 with reach weapons (spears). </p><p></p><p>There is a simple example of an encounter that can both affect the PCs, and that the PCs can easily defeat without needing to rest.</p><p></p><p></p><p></p><p>That's every rpg, then. In high magic settings, for example, you need to metagame to explain why the BBEG didn't just teleport into the PC's bedroom and kill him in his sleep. You need to metagame to explain why the 1st level PCs weren't encountering high-CR monsters early in their career, or why some dragon didn't swoop down and eat them. For that matter, if these PCs were destined to be heroes, why didn't some BBEG use divination magic to discover that earlier, and kill them as babies?</p><p></p><p>There is no such thing as a rpg in which metagaming doesn't play an important part (as authorial intent plays in important part in all stories, with players & DM together taking the part of "authors"). Metagaming is normal, and necessary. Saying otherwise is.....simply wrong. If you think you game without metagaming, you're fooling yourself.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3920251, member: 18280"] Characters enter a cavern 60 ft x 60 ft, with a number of 5-foot natural caverns coming out from all sides, ceiling height averages 20 feet. The tunnel that the PCs have come out of has many small side-tunnels. As the PCs cross this tunnel, they are attacked by a horde of goblins. There are 60 goblins in total, 20 with short bows, 20 with short swords, and 20 with reach weapons (spears). There is a simple example of an encounter that can both affect the PCs, and that the PCs can easily defeat without needing to rest. That's every rpg, then. In high magic settings, for example, you need to metagame to explain why the BBEG didn't just teleport into the PC's bedroom and kill him in his sleep. You need to metagame to explain why the 1st level PCs weren't encountering high-CR monsters early in their career, or why some dragon didn't swoop down and eat them. For that matter, if these PCs were destined to be heroes, why didn't some BBEG use divination magic to discover that earlier, and kill them as babies? There is no such thing as a rpg in which metagaming doesn't play an important part (as authorial intent plays in important part in all stories, with players & DM together taking the part of "authors"). Metagaming is normal, and necessary. Saying otherwise is.....simply wrong. If you think you game without metagaming, you're fooling yourself. RC [/QUOTE]
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Unintended(?) Consequence of No More X-Mas Tree?
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