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General Tabletop Discussion
*Pathfinder & Starfinder
Unintended(?) Consequence of No More X-Mas Tree?
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<blockquote data-quote="DreamChaser" data-source="post: 3920796" data-attributes="member: 1190"><p>Well, that would depend entirely upon what "powers" we are talking about. If a fighter's powers are equivalent to cleave, sunder, whirlwind, shield bash, improved shield bash, overrun, improved grapple, improved trip, improved disarm, and then an assortment of dramatic (but clearly not magical) effects then removing them would not be a genre issue it would be a metagame nostalgia issue. It would be essentially saying, "I want fighters to work the way they always have (which I must add has been how they have always been derided as one of the weakest core classes, after the bard) rather than saying I want fighters to be a purely marital force with only mundane and / or easily explained abilities.</p><p></p><p>If a person says, "I want wizards to have nothing but spells, no other supernatural effects," they are fundamentally altering the class. IE, they should create a new class to fit the image they want. If a person decides that they want a fighting class with nothing but a sword and a base attack bonus, then again they should design a new class.</p><p></p><p>With a more cohesive system, creating a new class should be easier, not harder.</p><p></p><p>Again, because such design will be possible, and possibly easier, adapting 4e to different genres and styles of play should be as easy as (or even easier than) ever before.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 3920796, member: 1190"] Well, that would depend entirely upon what "powers" we are talking about. If a fighter's powers are equivalent to cleave, sunder, whirlwind, shield bash, improved shield bash, overrun, improved grapple, improved trip, improved disarm, and then an assortment of dramatic (but clearly not magical) effects then removing them would not be a genre issue it would be a metagame nostalgia issue. It would be essentially saying, "I want fighters to work the way they always have (which I must add has been how they have always been derided as one of the weakest core classes, after the bard) rather than saying I want fighters to be a purely marital force with only mundane and / or easily explained abilities. If a person says, "I want wizards to have nothing but spells, no other supernatural effects," they are fundamentally altering the class. IE, they should create a new class to fit the image they want. If a person decides that they want a fighting class with nothing but a sword and a base attack bonus, then again they should design a new class. With a more cohesive system, creating a new class should be easier, not harder. Again, because such design will be possible, and possibly easier, adapting 4e to different genres and styles of play should be as easy as (or even easier than) ever before. DC [/QUOTE]
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Unintended(?) Consequence of No More X-Mas Tree?
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