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*Pathfinder & Starfinder
Unintended(?) Consequence of No More X-Mas Tree?
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<blockquote data-quote="Raven Crowking" data-source="post: 3921882" data-attributes="member: 18280"><p>OK, first off the encounter is in a cavern. If you flip open your DMG, you'll note that cavern floors generally make charging impossible.</p><p></p><p>We obviously differ quite a lot as to how this encounter would go, suggesting that our gaming experiences are quite different. For example, the party may position themselves to eliminate whole avenues of attack, thus reducing the damage potential that they face. The wizard, who may already have <em>protection from arrows</em> cast (because the spell lasts a while), might be able to take out a number of those goblins with an area effect. Goblins are not the brightest bulbs in a dim room, and should not be played to best tactics....but they should try to avoid shooting each other (meaning that archers might have to wait for a shot if the party is mobbed, or face the chance of reducing their own side, which are acting as soft cover).</p><p></p><p></p><p></p><p>Again, my experiences vary greatly from your expectations, and if I am forced to choose between the two, I will accept that my experiences (being rooted in actual game play) have to be given more weight.</p><p></p><p>YMMV.</p><p></p><p>It seems to me that you hold a higher "threshold of proof" that this system works than can be met short of playtesting it yourself.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3921882, member: 18280"] OK, first off the encounter is in a cavern. If you flip open your DMG, you'll note that cavern floors generally make charging impossible. We obviously differ quite a lot as to how this encounter would go, suggesting that our gaming experiences are quite different. For example, the party may position themselves to eliminate whole avenues of attack, thus reducing the damage potential that they face. The wizard, who may already have [i]protection from arrows[/i] cast (because the spell lasts a while), might be able to take out a number of those goblins with an area effect. Goblins are not the brightest bulbs in a dim room, and should not be played to best tactics....but they should try to avoid shooting each other (meaning that archers might have to wait for a shot if the party is mobbed, or face the chance of reducing their own side, which are acting as soft cover). Again, my experiences vary greatly from your expectations, and if I am forced to choose between the two, I will accept that my experiences (being rooted in actual game play) have to be given more weight. YMMV. It seems to me that you hold a higher "threshold of proof" that this system works than can be met short of playtesting it yourself. RC [/QUOTE]
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Unintended(?) Consequence of No More X-Mas Tree?
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