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General Tabletop Discussion
*Pathfinder & Starfinder
Unintended(?) Consequence of No More X-Mas Tree?
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<blockquote data-quote="PeterWeller" data-source="post: 3926545" data-attributes="member: 55795"><p>Itself often smaller than Saint George himself, and even with a suitably sized dragon, you're stretching your CR limits to the breaking point, and those are built around the assumption that an entire party is taking on the target, not just a single fighter. Of course, it was a <em>miracle</em>, and that could have a lot do with George's success.</p><p></p><p></p><p></p><p>In D&D terms, how would you stat Smaug? He's pretty damn old and large enough to blot out the sun when he's on the wing. He's going to have at least 300 or so HP. Regular archers shooting regular arrows aren't going to make a dent in his HP. Are we houseruling our own rules for dragons here? Well, then we're doing more work than one houserule and some common sense.</p><p></p><p>Again, like I mentioned in the other thread, I'm not judging your ability to houserule 3E into a low magic system, nor am I judging your houserules as a game system. I'm merely pointing out that you're cutting out huge swaths of the MM that on their own aren't high magic, but they do need high magic to take them down as statted out in D&D. You can rewrite and restat them for sure, but that does become a lot more complex than you initially stated.</p><p></p><p>With 4E, on the other hand, we know that a (I think 7th, maybe higher) party can survive and perform well without a single magic item (November podcast). Right there, you know that 4E can pull off low magic item count campaigns better than 3E could, out of the box. We also know that epic worldbreaking spells are pretty much entirely out (no more <em>wish</em> spell), which means you have to do less mucking about with your spell casting classes to have them better fit low magic settings. Not only that, but the Warlock fits REH's wizards and sorcerers much better than any 3E Wizard or Sorcerer has.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3926545, member: 55795"] Itself often smaller than Saint George himself, and even with a suitably sized dragon, you're stretching your CR limits to the breaking point, and those are built around the assumption that an entire party is taking on the target, not just a single fighter. Of course, it was a [i]miracle[/i], and that could have a lot do with George's success. In D&D terms, how would you stat Smaug? He's pretty damn old and large enough to blot out the sun when he's on the wing. He's going to have at least 300 or so HP. Regular archers shooting regular arrows aren't going to make a dent in his HP. Are we houseruling our own rules for dragons here? Well, then we're doing more work than one houserule and some common sense. Again, like I mentioned in the other thread, I'm not judging your ability to houserule 3E into a low magic system, nor am I judging your houserules as a game system. I'm merely pointing out that you're cutting out huge swaths of the MM that on their own aren't high magic, but they do need high magic to take them down as statted out in D&D. You can rewrite and restat them for sure, but that does become a lot more complex than you initially stated. With 4E, on the other hand, we know that a (I think 7th, maybe higher) party can survive and perform well without a single magic item (November podcast). Right there, you know that 4E can pull off low magic item count campaigns better than 3E could, out of the box. We also know that epic worldbreaking spells are pretty much entirely out (no more [i]wish[/i] spell), which means you have to do less mucking about with your spell casting classes to have them better fit low magic settings. Not only that, but the Warlock fits REH's wizards and sorcerers much better than any 3E Wizard or Sorcerer has. [/QUOTE]
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