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General Tabletop Discussion
*Pathfinder & Starfinder
Unintended(?) Consequence of No More X-Mas Tree?
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<blockquote data-quote="Hussar" data-source="post: 3927504" data-attributes="member: 22779"><p>As the others have said, it depends. A fighter ability, for example, to add +4 to his crit confirmation roll is hardly a low magic breaker, to use a feat example from 3e.</p><p></p><p>Actually, thinking about it, feats are probably the best source to look at. If you incorporate a number of the non-inherently magic feats into the base class as abilities, you can create a much more powerful base class without losing the low magic feel. Self healing can be handled as a "second wind" mechanic. Damage can be increased fairly easily. Even movement possibilities crop up with stuff like faster climbing or better swimming. </p><p></p><p>Okay, straight out flight is impossible, but, being able to jump really high or swing from a vine works just as well. An ability that lets the player declare that there is a convenient thing to swing from would do the trick and fit nicely into the idea of low magic, cinematic. </p><p></p><p>This is just spitballing right now, but, I'm thinking that with a modicum of thought, you could easily work what we've seen of 4e into a low magic setting. Not all elements, of course. But many.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3927504, member: 22779"] As the others have said, it depends. A fighter ability, for example, to add +4 to his crit confirmation roll is hardly a low magic breaker, to use a feat example from 3e. Actually, thinking about it, feats are probably the best source to look at. If you incorporate a number of the non-inherently magic feats into the base class as abilities, you can create a much more powerful base class without losing the low magic feel. Self healing can be handled as a "second wind" mechanic. Damage can be increased fairly easily. Even movement possibilities crop up with stuff like faster climbing or better swimming. Okay, straight out flight is impossible, but, being able to jump really high or swing from a vine works just as well. An ability that lets the player declare that there is a convenient thing to swing from would do the trick and fit nicely into the idea of low magic, cinematic. This is just spitballing right now, but, I'm thinking that with a modicum of thought, you could easily work what we've seen of 4e into a low magic setting. Not all elements, of course. But many. [/QUOTE]
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Unintended(?) Consequence of No More X-Mas Tree?
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