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General Tabletop Discussion
*Pathfinder & Starfinder
Unintended(?) Consequence of No More X-Mas Tree?
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<blockquote data-quote="Geron Raveneye" data-source="post: 3928068" data-attributes="member: 2268"><p>I don't know...I think rare magic is easier to be done than low magic, to be honest. Rare magic would, over the course of the campaign, result in every character posessing one, maybe two significant magical items (not limited in power, though, since it's not low magic), the frequency of truly magical opponents (spellcasters, monsters with magical abilities, outsiders, etc) would be pretty low, and the outlook overall would have magic being something immensly precious and hoarded by those who can hold on to it.</p><p>Low magic, in contrast, would require taking a long look at all the monsters and decide which fit into a setting where the characters wouldn't have magic beyond (random number) 4th level or so. Still doable, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3928068, member: 2268"] I don't know...I think rare magic is easier to be done than low magic, to be honest. Rare magic would, over the course of the campaign, result in every character posessing one, maybe two significant magical items (not limited in power, though, since it's not low magic), the frequency of truly magical opponents (spellcasters, monsters with magical abilities, outsiders, etc) would be pretty low, and the outlook overall would have magic being something immensly precious and hoarded by those who can hold on to it. Low magic, in contrast, would require taking a long look at all the monsters and decide which fit into a setting where the characters wouldn't have magic beyond (random number) 4th level or so. Still doable, though. :) [/QUOTE]
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Unintended(?) Consequence of No More X-Mas Tree?
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