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Unintended Consequences
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<blockquote data-quote="Psychotic Jim" data-source="post: 5207383" data-attributes="member: 547"><p>I think you hit the nail on the head here. Incorporating down the road, unintentional consequences of character actions requires a certain degree of finesse and discretion. Sometimes including tragic consequences for a handful of a good deeds can sometimes be dramatic, but it shouldn't get to the point where "no good deed goes unpunished." There has to be some element of variability in the possible consequences of good and evil actions. </p><p></p><p>At the same time, the unintended consequences should make some degree of sense. The effect of unintended consequences is most dramatic upon the players if they could have plausibly seen the consequence coming (but didn't). If the chain from cause to effect is too drawn out, it can come off as a heavy-handed Rube Goldberg device. As a gm, I definitely don’t want my players o go into analysis paralysis worrying about every possible ripple effect of every action.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 5207383, member: 547"] I think you hit the nail on the head here. Incorporating down the road, unintentional consequences of character actions requires a certain degree of finesse and discretion. Sometimes including tragic consequences for a handful of a good deeds can sometimes be dramatic, but it shouldn't get to the point where "no good deed goes unpunished." There has to be some element of variability in the possible consequences of good and evil actions. At the same time, the unintended consequences should make some degree of sense. The effect of unintended consequences is most dramatic upon the players if they could have plausibly seen the consequence coming (but didn't). If the chain from cause to effect is too drawn out, it can come off as a heavy-handed Rube Goldberg device. As a gm, I definitely don’t want my players o go into analysis paralysis worrying about every possible ripple effect of every action. [/QUOTE]
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