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<blockquote data-quote="Stormonu" data-source="post: 5207393" data-attributes="member: 52734"><p>Thinking about this, I've actually used it quite often - though mostly with NPCs the characters have interacted with. I've already had a couple of campaigns that were entirely sparked by "what happened later" based on the previous group's activities.</p><p></p><p>One of the most recent activities was based around a baby green dragon. The characters, while exploring a derro-controlled "dungeon" encountered a baby green that was being forced to fight in an arena for it life. The characters cut a deal to free the dragon, allowing it to vent its revenge on the assembled derro before leaving. A few adventures later, the characters encountered the dragon again, and it led them to its deceased mother's former den, harboring them from an orc bounty-hunting party (hired by the surviving derro) that was hunting them. For most of the rest of the campaign, the dragon parleyed with the party at different points, the characters exchanging treasure to add to the dragon's hoard in return for sending supplies and information to them whenever it could. All from a throw-away encounter in one of the first adventures the party played in.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5207393, member: 52734"] Thinking about this, I've actually used it quite often - though mostly with NPCs the characters have interacted with. I've already had a couple of campaigns that were entirely sparked by "what happened later" based on the previous group's activities. One of the most recent activities was based around a baby green dragon. The characters, while exploring a derro-controlled "dungeon" encountered a baby green that was being forced to fight in an arena for it life. The characters cut a deal to free the dragon, allowing it to vent its revenge on the assembled derro before leaving. A few adventures later, the characters encountered the dragon again, and it led them to its deceased mother's former den, harboring them from an orc bounty-hunting party (hired by the surviving derro) that was hunting them. For most of the rest of the campaign, the dragon parleyed with the party at different points, the characters exchanging treasure to add to the dragon's hoard in return for sending supplies and information to them whenever it could. All from a throw-away encounter in one of the first adventures the party played in. [/QUOTE]
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