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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5374381" data-attributes="member: 81104"><p>It sounds like you could really use some input from your own players - I think that a wish list (even if you just use it for inspiraton) would be of great benefit. Given your difficulty in choosing between seemingly equally mediocre choices, a better idea of which ones your players don't find mediocre is a very good start to inspiring you.</p><p></p><p>The reason I'm not just listing off choices (asides from me being lazy, that is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), is that one player's "good" choice may not be another - play styles and goals differ from player to player. For example, some players LOVE flashy daily powers, while others like more generic, but versitile, bonuses. Given your dissatisfaction with 4e items, you may be one of the former - items in 4e are a lot less flashy (and thus feel much more generic) than those in previous editions.</p><p></p><p>If you don't want to resort to something so blatant as wishlisting (or feel that asking them directly will spoil the surprise), think of something that each player likes to do with their character. For example, maybe Al loves charging across the board, Betty likes pushing monsters around, Chris likes buffing or healing his friends, and David likes being a skill guru. Look for items that help your players do what they like to do with their characters - Al could get something that boosts his charge range or damage, Betty could get something that adds an effect to a push, Chris gets something that gives his friends saves or other bonuses, and David gets something that boosts his skills or makes them more versitile.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5374381, member: 81104"] It sounds like you could really use some input from your own players - I think that a wish list (even if you just use it for inspiraton) would be of great benefit. Given your difficulty in choosing between seemingly equally mediocre choices, a better idea of which ones your players don't find mediocre is a very good start to inspiring you. The reason I'm not just listing off choices (asides from me being lazy, that is :)), is that one player's "good" choice may not be another - play styles and goals differ from player to player. For example, some players LOVE flashy daily powers, while others like more generic, but versitile, bonuses. Given your dissatisfaction with 4e items, you may be one of the former - items in 4e are a lot less flashy (and thus feel much more generic) than those in previous editions. If you don't want to resort to something so blatant as wishlisting (or feel that asking them directly will spoil the surprise), think of something that each player likes to do with their character. For example, maybe Al loves charging across the board, Betty likes pushing monsters around, Chris likes buffing or healing his friends, and David likes being a skill guru. Look for items that help your players do what they like to do with their characters - Al could get something that boosts his charge range or damage, Betty could get something that adds an effect to a push, Chris gets something that gives his friends saves or other bonuses, and David gets something that boosts his skills or makes them more versitile. [/QUOTE]
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