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Union in your game
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<blockquote data-quote="Ripzerai" data-source="post: 2793253" data-attributes="member: 38324"><p>Not necessarily; it depends on your campaign. You could argue that the population of Union should get embroiled in faction politics just as much (the Epic Level Handbook even mentions the Believers of the Source existing in Union). You could also argue that the factions tend to leave the Cartographers alone even in the City of Doors, as a mutual truce (or even out of disinterest, as they all have their own cartographers).</p><p></p><p>I can see a brief period of uncertainty after the Faction War, but by now (seven years later in real time) things should have stablized; everyone should know that the Lady of Pain has no intention of killing off groups who had no part in the war itself.</p><p></p><p>I guess if, in your campaign, you presented Sigil as a place where the factions tear everything apart and the Lady of Pain leaves everyone too terrified to act, it's little wonder your players preferred Munchkinland. It doesn't have to be like that, though. I could just as easily portray Union in the same way (with the mercanes and their assassins replacing the Lady as the bogeyman of choice), and it wouldn't be much further from what was implied in the source material.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 2793253, member: 38324"] Not necessarily; it depends on your campaign. You could argue that the population of Union should get embroiled in faction politics just as much (the Epic Level Handbook even mentions the Believers of the Source existing in Union). You could also argue that the factions tend to leave the Cartographers alone even in the City of Doors, as a mutual truce (or even out of disinterest, as they all have their own cartographers). I can see a brief period of uncertainty after the Faction War, but by now (seven years later in real time) things should have stablized; everyone should know that the Lady of Pain has no intention of killing off groups who had no part in the war itself. I guess if, in your campaign, you presented Sigil as a place where the factions tear everything apart and the Lady of Pain leaves everyone too terrified to act, it's little wonder your players preferred Munchkinland. It doesn't have to be like that, though. I could just as easily portray Union in the same way (with the mercanes and their assassins replacing the Lady as the bogeyman of choice), and it wouldn't be much further from what was implied in the source material. [/QUOTE]
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