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<blockquote data-quote="wingsandsword" data-source="post: 2794295" data-attributes="member: 14159"><p>I've just got to say here that mortu was the thing I hated most from the ELH, the thing I took one look at and said "never in a million years would I ever let that in a game, or play in a game that used it".</p><p></p><p>So, there is a poison which when applied to a dead body, utterly destroys the soul? Touch this goo to the eyes of the corpse, and somewhere on the outer planes a petitioner is winking out of existence. Apparently harmless to the living, but it makes it so that even a True Ressurection won't work. That's a insane use of Craft (Poisonmaking) if ever there is one, I don't care if it's epic. Of course, this general philosophy is why I don't use Barghest's in my game (a CR 4 creature that can make it so a 20th level Cleric can't bring you back to life?), but still, it just reeks of uncreative writing and DM'ing to introduce tension:</p><p></p><p>Players: "We can true ressurect people now, bringing people back is just a matter of time, spell-slots and cost"</p><p>DM: "Uh, well, now the bad guys have this poison, you see, that makes it so that True Resurrection doesn't work, you have to use a Wish/Miracle, and it only has a 50% chance of working. . ."</p><p></p><p>The Garotte otherwise is a perfect example of everything wrong with Union. A guild of 5,500+ epic-level hired killers. More people than exist in most villiages adventurers visit are part of this guild, and all are level 20+ (with at least one 36th level character listed), who charge high six-digit figures for assassinations, enough money to build an entire material city or buy a small barony, and this is only one of many groups all of this power?</p><p></p><p>From a rules standpoint, I thought the ELH was okay (not exceptional, I've seen epic games that have broken those rules and made them scream for mercy), but the "Epic Setting" of Union just seemed way too videogamish, that you just go to a place where everybody is high level, everything is much more expensive, the average city watchman is powerful and skilled enough to lead entire armies and defeat 1,000 normal men singlehanded, and somehow all this incredible power hasn't wiped out entire countries with an accidental wave of the hand.</p><p></p><p>Epic characters should be rare and special, not have entire cities of them clogging up the multiverse. It should be an accomplishment to break 20th level, you're one of the big movers and shakers in the multiverse, you have power reaching the upper limits of mortal man, you should not be just another guy who got his Union Passport and can go to a town with 100,000 people where you're the low-level guy now.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2794295, member: 14159"] I've just got to say here that mortu was the thing I hated most from the ELH, the thing I took one look at and said "never in a million years would I ever let that in a game, or play in a game that used it". So, there is a poison which when applied to a dead body, utterly destroys the soul? Touch this goo to the eyes of the corpse, and somewhere on the outer planes a petitioner is winking out of existence. Apparently harmless to the living, but it makes it so that even a True Ressurection won't work. That's a insane use of Craft (Poisonmaking) if ever there is one, I don't care if it's epic. Of course, this general philosophy is why I don't use Barghest's in my game (a CR 4 creature that can make it so a 20th level Cleric can't bring you back to life?), but still, it just reeks of uncreative writing and DM'ing to introduce tension: Players: "We can true ressurect people now, bringing people back is just a matter of time, spell-slots and cost" DM: "Uh, well, now the bad guys have this poison, you see, that makes it so that True Resurrection doesn't work, you have to use a Wish/Miracle, and it only has a 50% chance of working. . ." The Garotte otherwise is a perfect example of everything wrong with Union. A guild of 5,500+ epic-level hired killers. More people than exist in most villiages adventurers visit are part of this guild, and all are level 20+ (with at least one 36th level character listed), who charge high six-digit figures for assassinations, enough money to build an entire material city or buy a small barony, and this is only one of many groups all of this power? From a rules standpoint, I thought the ELH was okay (not exceptional, I've seen epic games that have broken those rules and made them scream for mercy), but the "Epic Setting" of Union just seemed way too videogamish, that you just go to a place where everybody is high level, everything is much more expensive, the average city watchman is powerful and skilled enough to lead entire armies and defeat 1,000 normal men singlehanded, and somehow all this incredible power hasn't wiped out entire countries with an accidental wave of the hand. Epic characters should be rare and special, not have entire cities of them clogging up the multiverse. It should be an accomplishment to break 20th level, you're one of the big movers and shakers in the multiverse, you have power reaching the upper limits of mortal man, you should not be just another guy who got his Union Passport and can go to a town with 100,000 people where you're the low-level guy now. [/QUOTE]
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