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Union in your game
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<blockquote data-quote="arntof" data-source="post: 2794700" data-attributes="member: 11083"><p>The epic characters are beyond most mortals in their home world. But they are not unique, and not all-powerful either. Even The Simbul, Elminster and the rest of the Chosen in FR are not that, but rather held at bay by other similar powered characters.</p><p></p><p>Union, although far from being only for epic characters, is for those epic characters that want to be with others like themselves, to somehow blend into the crowd, escape from the possibly constant fame and danger on their home world (where people would admire them, emulate them, demand help from them, become hunted for glory, etc). But I am sure most of Union`s inhabitants are far from an epic experience level, really. The reputation of Union as a sanctuary for epic characters is far more important than what actually is there.</p><p></p><p></p><p>About Sigil:</p><p>Well, in my campaign my players actually played through Die Vecna Die, and that somehow coloured their views, I guess. Still, one of my players(playing a Spellsword) tried, he made an attempt to collect the Spellswords from various worlds to Sigil to try to take up the role of Harmonium there after their departure. He had to give up, partly because of him liking the Sons of Mercy and not wanting to get in opposition/competition with them, and also because he got an opportunity to become a proxy of a greater deity (which includes gaining a divine rank), something that unabled him to even enter Sigil.</p><p></p><p>My campaign has had sessions most weeks since 1996, so it is quite long and has been through many "editions" of the game as well as game worlds (Mystara, FR, a tiny bit Greyhawk, other primes, and the Outer Planes).</p></blockquote><p></p>
[QUOTE="arntof, post: 2794700, member: 11083"] The epic characters are beyond most mortals in their home world. But they are not unique, and not all-powerful either. Even The Simbul, Elminster and the rest of the Chosen in FR are not that, but rather held at bay by other similar powered characters. Union, although far from being only for epic characters, is for those epic characters that want to be with others like themselves, to somehow blend into the crowd, escape from the possibly constant fame and danger on their home world (where people would admire them, emulate them, demand help from them, become hunted for glory, etc). But I am sure most of Union`s inhabitants are far from an epic experience level, really. The reputation of Union as a sanctuary for epic characters is far more important than what actually is there. About Sigil: Well, in my campaign my players actually played through Die Vecna Die, and that somehow coloured their views, I guess. Still, one of my players(playing a Spellsword) tried, he made an attempt to collect the Spellswords from various worlds to Sigil to try to take up the role of Harmonium there after their departure. He had to give up, partly because of him liking the Sons of Mercy and not wanting to get in opposition/competition with them, and also because he got an opportunity to become a proxy of a greater deity (which includes gaining a divine rank), something that unabled him to even enter Sigil. My campaign has had sessions most weeks since 1996, so it is quite long and has been through many "editions" of the game as well as game worlds (Mystara, FR, a tiny bit Greyhawk, other primes, and the Outer Planes). [/QUOTE]
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