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Unique background ideas for a Druid?
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<blockquote data-quote="Bront" data-source="post: 2418340" data-attributes="member: 19696"><p>If you use Eberron, or not, there's a cool idea there for one.</p><p></p><p>The Ashbound tradition believes that non-druidic magic is unnatural (Rangers are probably ok). Now, that doesn't mean that they won't use it or work with someone, but they will seek out the bigger threats, and generaly try to talk the PCs out of using other magic unless nessesary. So there's a bit of RPable fun party confilict, but shouldn't be anything beyond a simple philisophacle descusion.</p><p></p><p>So, you play a druid on a mission to seek out powerfull evil magic users of any kind and remove them, as well as recover any magic artifacts so they can not be "misused".</p><p></p><p>If you have Eberron, there's a feat you can take that's realy nice that lets all your nature summons get a +3 luck bonus to hit and last twice as long.</p></blockquote><p></p>
[QUOTE="Bront, post: 2418340, member: 19696"] If you use Eberron, or not, there's a cool idea there for one. The Ashbound tradition believes that non-druidic magic is unnatural (Rangers are probably ok). Now, that doesn't mean that they won't use it or work with someone, but they will seek out the bigger threats, and generaly try to talk the PCs out of using other magic unless nessesary. So there's a bit of RPable fun party confilict, but shouldn't be anything beyond a simple philisophacle descusion. So, you play a druid on a mission to seek out powerfull evil magic users of any kind and remove them, as well as recover any magic artifacts so they can not be "misused". If you have Eberron, there's a feat you can take that's realy nice that lets all your nature summons get a +3 luck bonus to hit and last twice as long. [/QUOTE]
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