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Unique City-Based Locations for "Planar" City
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<blockquote data-quote="masque" data-source="post: 1376440" data-attributes="member: 9792"><p>I'm not sure about the cool factor, but in my game in the major city of an immortal race cursed to ever bear mortal children, there is a plaza with temples to the gods, all glittering and shiny and enormous, and just generally impressive. Off to one side is an unfinished temple, just as large as the others, to the betrayer goddess of death. Not ruined, just unfinished, with the scaffoldng still around the walls and columns. And it will never be finished.</p><p></p><p>This city "persuades" its children to leave upon maturity by carefully instilling a love of adventure, mostly out of a selfish desire never to bury their children. But the world is not perfect, and not all children grow to maturity. It is in the temple to the betrayer goddess that their bones go, neatly stacked in separated piles: skulls, femurs, fingerbones. In time, the displays will grow too large for the tiny sheltered overhangs in the temple, and the Ossuary (as it is called in common parlance) will have to go underground.</p><p></p><p>As for the Hivewarrens, think about how the slums are separated from the other parts of the city, and since it isn't a planned part, what Ward of the city is it closest to? Or, just for fun, do a basic "map" of what Wards and warrens are next to eat other, and what conflicts arise out of that. Interesting locations can come from that.</p><p></p><p>For instance, I'd imagine the Hivewarren, the Craftworx, and the cemetary warren are rather close together. Depending on your view of undead, the poor of the Hives could be competing for jobs with the slave labor of undead (I hear Hallowfaust is a decent idea mine for non-evil use of undead, but never read it myself). And it would be fairly easy for a Hiver to cart the body off to the cemetary to dump it.</p><p></p><p>As for a religious warren, I must admit I never like the idea of an area set aside specifically for temples. I always tend to think that the more idealistic initiates would go and graffiti other temples, or other, bigger problems would arise (even with the assumed enforced peace of an area like this). Besides, I like the image of rounding a corner, and finding a tiny shrine, or a larger temple that doesn't visually fit in with its surroundings but seems quite at home nonetheless.</p><p></p><p>For me, I can't quite get the image of how some of the warrens fit together with the more traditional warrens (especially the mountain one and the tree city). Wacky Sigil indeed.</p><p></p><p>How are the wards and warrens separated? Walls and gates? space? they fade into each other? For Talis Park, what do you mean by "fancy"? Hanging Gardens fancy? Victorian gardens fancy? Is it exotic and natural and abundant or structured and well-manicured and overdone? Or are there sections of each?</p><p></p><p>Are all the wards placed like countries on a map, or could certain wards be placed entirely within others? I could conceivably see the Nobles Ward enclosed by Talis Park, for instance?</p><p></p><p>Erk, I'm going on and on, and really don't have much to say. Ending here, then.</p></blockquote><p></p>
[QUOTE="masque, post: 1376440, member: 9792"] I'm not sure about the cool factor, but in my game in the major city of an immortal race cursed to ever bear mortal children, there is a plaza with temples to the gods, all glittering and shiny and enormous, and just generally impressive. Off to one side is an unfinished temple, just as large as the others, to the betrayer goddess of death. Not ruined, just unfinished, with the scaffoldng still around the walls and columns. And it will never be finished. This city "persuades" its children to leave upon maturity by carefully instilling a love of adventure, mostly out of a selfish desire never to bury their children. But the world is not perfect, and not all children grow to maturity. It is in the temple to the betrayer goddess that their bones go, neatly stacked in separated piles: skulls, femurs, fingerbones. In time, the displays will grow too large for the tiny sheltered overhangs in the temple, and the Ossuary (as it is called in common parlance) will have to go underground. As for the Hivewarrens, think about how the slums are separated from the other parts of the city, and since it isn't a planned part, what Ward of the city is it closest to? Or, just for fun, do a basic "map" of what Wards and warrens are next to eat other, and what conflicts arise out of that. Interesting locations can come from that. For instance, I'd imagine the Hivewarren, the Craftworx, and the cemetary warren are rather close together. Depending on your view of undead, the poor of the Hives could be competing for jobs with the slave labor of undead (I hear Hallowfaust is a decent idea mine for non-evil use of undead, but never read it myself). And it would be fairly easy for a Hiver to cart the body off to the cemetary to dump it. As for a religious warren, I must admit I never like the idea of an area set aside specifically for temples. I always tend to think that the more idealistic initiates would go and graffiti other temples, or other, bigger problems would arise (even with the assumed enforced peace of an area like this). Besides, I like the image of rounding a corner, and finding a tiny shrine, or a larger temple that doesn't visually fit in with its surroundings but seems quite at home nonetheless. For me, I can't quite get the image of how some of the warrens fit together with the more traditional warrens (especially the mountain one and the tree city). Wacky Sigil indeed. How are the wards and warrens separated? Walls and gates? space? they fade into each other? For Talis Park, what do you mean by "fancy"? Hanging Gardens fancy? Victorian gardens fancy? Is it exotic and natural and abundant or structured and well-manicured and overdone? Or are there sections of each? Are all the wards placed like countries on a map, or could certain wards be placed entirely within others? I could conceivably see the Nobles Ward enclosed by Talis Park, for instance? Erk, I'm going on and on, and really don't have much to say. Ending here, then. [/QUOTE]
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