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<blockquote data-quote="Kerrick" data-source="post: 5091703" data-attributes="member: 4722"><p>AP Heavy should be enough for the War domain, especially in combination with WF (god's weapon).</p><p></p><p>I think you could easily make the paladin into a PrC. Clerics got pigeonholed into the "holy warriors of their god" thing, which is completely inaccurate. I, for one, can't see a cleric of the god of music going forth and smiting undead, or the god of knowledge calling down holy fire on someone (unless that someone stole rare manuscripts...). That's why I sought to give the cleric a pool of generic abilities - you can make the type of cleric you want, which fits his god's domains as well as your vision of him. </p><p></p><p>Side question, since we're discussing clerics and paladins: I'm fully planning to allow paladins to draw their spells from the cleric list. There are a few that are paladin-only (holy sword, e.g.) and a few that are higher/lower level for paladins than clerics (like lesser restoration, which is Clr 2/Pal 1). I'm wavering between </p><p></p><p>a) Keeping a separate paladin list for such spells; or </p><p></p><p>b) Simply merging them so both classes get the spell at the same level, and paladin-only spells are noted as such, like Mord's lucubration. </p><p></p><p>I'm thinking the second route would be easier - less text, only one list, and the few unique spells can be noted. I haven't compared the lists to see how many spells would be affected, though (note: I gave paladins 0-level spells, so those don't count). What do you think?</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5091703, member: 4722"] AP Heavy should be enough for the War domain, especially in combination with WF (god's weapon). I think you could easily make the paladin into a PrC. Clerics got pigeonholed into the "holy warriors of their god" thing, which is completely inaccurate. I, for one, can't see a cleric of the god of music going forth and smiting undead, or the god of knowledge calling down holy fire on someone (unless that someone stole rare manuscripts...). That's why I sought to give the cleric a pool of generic abilities - you can make the type of cleric you want, which fits his god's domains as well as your vision of him. Side question, since we're discussing clerics and paladins: I'm fully planning to allow paladins to draw their spells from the cleric list. There are a few that are paladin-only (holy sword, e.g.) and a few that are higher/lower level for paladins than clerics (like lesser restoration, which is Clr 2/Pal 1). I'm wavering between a) Keeping a separate paladin list for such spells; or b) Simply merging them so both classes get the spell at the same level, and paladin-only spells are noted as such, like Mord's lucubration. I'm thinking the second route would be easier - less text, only one list, and the few unique spells can be noted. I haven't compared the lists to see how many spells would be affected, though (note: I gave paladins 0-level spells, so those don't count). What do you think? [/QUOTE]
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