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Unique Classes in a Sentence
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<blockquote data-quote="steeldragons" data-source="post: 5862337" data-attributes="member: 92511"><p>Druid: The druid is the guardian, advocate and priests of Nature and Balance their Skills/Abilities, weapons, druidic spell use, and shapeshifting are all honed for this purpose. Apply Alignment restriction of "any Neutral" or "True Neutral" as/if desired by the DM.</p><p>Examples: ummmm....arguably, Merlin/Myrrdin or the Lady of the Lake...uhhh. Who else? hm. </p><p>--Alternatlely, the Druid might be built as an Avenger or Champion with a "Woodlore/Nature/Animal Handler/etc." Theme, trading some of their magical abilities and spell-casting as "priests of Nature" for increased martial abilities to be "fighters/defenders/champions of Nature."</p><p></p><p>Ranger: The ranger is the master of the wilds, woodcraft, the hunt, defenders of the borderlands and unparalleled trackers. Their Skills/Abilities include tracking, woodlore, stealth and heightened fighting skills geared around skirmishing, ambushes, defending against specific foes and more than a little skilled with the bow.</p><p>Examples: Aragorn, Robin Hood, Drizzt.</p><p>--Alternate 1: a Ranger might be built as an Avenger or Champion with the "Tracker/Hunter/Woodcraft/Nature/etc." Theme. They for go some of their outdoor/survival skills for increased damage and fighting skill against their chosen enemies. Apply Alignment restriction to "Lawful" (for Champions) or "any good" (for Avengers) if/as desired by the DM.</p><p>--Alternate 2: a Ranger might be built as an Avenger or Fighter or Rogue with the "Tracker/Hunter/Streewise/Sneak/etc." Theme. These rangers do without their woodcraft and wild skills in exchange for more stealth, skill with traps (diffusing and setting!), and fighting skill for those who want an "Urban-based Ranger" or "Bounty Hunter" type.</p><p></p><p>Warlock: The warlock is neither a mage nor a spellweaver, nor is it a "male witch", though may certainly wear the trappings of any. They do possess some arcane spell knowledge/use, along with use of light armor and more extensive weaponry than your typical magic-user and, most notably, the formidable "eldritch bolts and curses" granted to them from the "pacts" with powerful arcane entities from which they receive their "magic powers" and are eternally bound. Apply Alignment restriction to "Evil" or "non-good" if/as desired by the DM.</p><p>Examples: again, uhhhhh....Merlin according to some tellings...anyone else?</p><p>--Alternately a Warlock might be created as a Mage or Spellweaver with the "Pact-bound/Infernalist/Evil/Demonic/etc." Theme, restricting their armor and weaponry to the limitations of those classes to increase their arcane potential and available spell-use.</p><p> --Alternately a Warlock may be created as an Avenger or Assassin with the "Pact-bound/Infernalist/Shadow/Evil/etc." Theme, forgoing their spell-casting (though not their eldritch bolts, cursing powers or eternal pacts) in exchange for increased stealth and fighting prowess in the service/cause of their patron.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5862337, member: 92511"] Druid: The druid is the guardian, advocate and priests of Nature and Balance their Skills/Abilities, weapons, druidic spell use, and shapeshifting are all honed for this purpose. Apply Alignment restriction of "any Neutral" or "True Neutral" as/if desired by the DM. Examples: ummmm....arguably, Merlin/Myrrdin or the Lady of the Lake...uhhh. Who else? hm. --Alternatlely, the Druid might be built as an Avenger or Champion with a "Woodlore/Nature/Animal Handler/etc." Theme, trading some of their magical abilities and spell-casting as "priests of Nature" for increased martial abilities to be "fighters/defenders/champions of Nature." Ranger: The ranger is the master of the wilds, woodcraft, the hunt, defenders of the borderlands and unparalleled trackers. Their Skills/Abilities include tracking, woodlore, stealth and heightened fighting skills geared around skirmishing, ambushes, defending against specific foes and more than a little skilled with the bow. Examples: Aragorn, Robin Hood, Drizzt. --Alternate 1: a Ranger might be built as an Avenger or Champion with the "Tracker/Hunter/Woodcraft/Nature/etc." Theme. They for go some of their outdoor/survival skills for increased damage and fighting skill against their chosen enemies. Apply Alignment restriction to "Lawful" (for Champions) or "any good" (for Avengers) if/as desired by the DM. --Alternate 2: a Ranger might be built as an Avenger or Fighter or Rogue with the "Tracker/Hunter/Streewise/Sneak/etc." Theme. These rangers do without their woodcraft and wild skills in exchange for more stealth, skill with traps (diffusing and setting!), and fighting skill for those who want an "Urban-based Ranger" or "Bounty Hunter" type. Warlock: The warlock is neither a mage nor a spellweaver, nor is it a "male witch", though may certainly wear the trappings of any. They do possess some arcane spell knowledge/use, along with use of light armor and more extensive weaponry than your typical magic-user and, most notably, the formidable "eldritch bolts and curses" granted to them from the "pacts" with powerful arcane entities from which they receive their "magic powers" and are eternally bound. Apply Alignment restriction to "Evil" or "non-good" if/as desired by the DM. Examples: again, uhhhhh....Merlin according to some tellings...anyone else? --Alternately a Warlock might be created as a Mage or Spellweaver with the "Pact-bound/Infernalist/Evil/Demonic/etc." Theme, restricting their armor and weaponry to the limitations of those classes to increase their arcane potential and available spell-use. --Alternately a Warlock may be created as an Avenger or Assassin with the "Pact-bound/Infernalist/Shadow/Evil/etc." Theme, forgoing their spell-casting (though not their eldritch bolts, cursing powers or eternal pacts) in exchange for increased stealth and fighting prowess in the service/cause of their patron. [/QUOTE]
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