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Unique Classes in a Sentence
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<blockquote data-quote="fuindordm" data-source="post: 5862534" data-attributes="member: 5435"><p>4E has too many classes... here's my preference:</p><p></p><p><u>Six mundane classes:</u></p><p><u></u></p><p><strong>Fighter</strong>: Master of a chosen weapon or deadly with all, the fighter possesses the resilience and tactics to outduel almost any opponent. [specialization bonuses or general bonuses; effective feats]</p><p></p><p><strong>Barbarian:</strong> A powerful warrior and natural athlete, the barbarian unleashes the beast within to overpower opponents. [rage, feats of strength]</p><p></p><p><strong>Commander </strong>(Warlord): A veteran soldier and natural leader, the commander helps the group realize its potential by working together. [group bonuses like a bard, grant extras to allies by 'aid another'-like actions]</p><p></p><p><strong>Ranger</strong>: The ranger protects and expands a kingdom's frontier, blending deadly attacks with stealth to cripple the enemy and return home alive. [favored enemy, uses natural terrain to advantage]</p><p></p><p><strong>Spy </strong>(Assassin): Master of disguise, poison, and the sneak attack, the assassin blends into the enemy's stronghold to bring back information or eliminate key personnel. [suprise or study --> death attack, social/stealth skill focus]</p><p></p><p><strong>Rogue</strong>: A wanderer and jack-of-all-trades, the rogue relies on dirty fighting, luck, and skullduggery to survive danger and accumulate wealth. [first strike or flank-->sneak attack, devices/stealth skill focus]</p><p></p><p><u>Three semi-magical or minor spellcasters:</u></p><p></p><p><strong>Paladin</strong>: A warrior called to service by a higher power, the paladin defends the innocent against all manner of evil with a strong arm and divine grace.</p><p></p><p><strong>Monk</strong>: A mystic warrior and student of the trifold perfection, the monk is equally deadly with or without weapons and can perform astonishing feats with the mind, body, and spirit. </p><p></p><p><strong>Skald (Bard)</strong>: A competent warrior and loremaster, the bard follows armies into battle to record history and ensure that great deeds live on forever in song.</p><p></p><p><u>Six full spellcasters: get rid of the arbitrary divine/arcane divide, just give each class a spell list that makes sense for its tradition.</u></p><p></p><p><strong>Cleric:</strong> A cleric trains in temples to wield divine magic and political power to spread the influence of his or her patron deity. [domains + channel]</p><p></p><p><strong>Oracle:</strong> A soul chosen by anonymous gods for great deeds, the oracle has powerful divine magic but is also marked by a curse. [see PF]</p><p></p><p><strong>Druid:</strong> A magician allied with no human gods or higher mysteries, but the primal forces of Nature. [wild shape]</p><p></p><p><strong>Witch</strong>: An adherent of the oldest magical tradition, the witch uses both "divine" and "arcane" spells but relies mainly on curses and hexes. [see PF]</p><p></p><p><strong>Wizard:</strong> The wizard studies for years to master arcane magic, but knows more of its secrets than any other class. [Learn any spell, even spells outside the wizard list at a cost. Lots of metamagic]</p><p></p><p><strong>Sorcerer:</strong> Through an accident of birth, the sorcerer grows to maturity wielding the magic of an ancient bloodline. [bloodline powers and bonus spells by theme]</p></blockquote><p></p>
[QUOTE="fuindordm, post: 5862534, member: 5435"] 4E has too many classes... here's my preference: [U]Six mundane classes: [/U] [B]Fighter[/B]: Master of a chosen weapon or deadly with all, the fighter possesses the resilience and tactics to outduel almost any opponent. [specialization bonuses or general bonuses; effective feats] [B]Barbarian:[/B] A powerful warrior and natural athlete, the barbarian unleashes the beast within to overpower opponents. [rage, feats of strength] [B]Commander [/B](Warlord): A veteran soldier and natural leader, the commander helps the group realize its potential by working together. [group bonuses like a bard, grant extras to allies by 'aid another'-like actions] [B]Ranger[/B]: The ranger protects and expands a kingdom's frontier, blending deadly attacks with stealth to cripple the enemy and return home alive. [favored enemy, uses natural terrain to advantage] [B]Spy [/B](Assassin): Master of disguise, poison, and the sneak attack, the assassin blends into the enemy's stronghold to bring back information or eliminate key personnel. [suprise or study --> death attack, social/stealth skill focus] [B]Rogue[/B]: A wanderer and jack-of-all-trades, the rogue relies on dirty fighting, luck, and skullduggery to survive danger and accumulate wealth. [first strike or flank-->sneak attack, devices/stealth skill focus] [U]Three semi-magical or minor spellcasters:[/U] [B]Paladin[/B]: A warrior called to service by a higher power, the paladin defends the innocent against all manner of evil with a strong arm and divine grace. [B]Monk[/B]: A mystic warrior and student of the trifold perfection, the monk is equally deadly with or without weapons and can perform astonishing feats with the mind, body, and spirit. [B]Skald (Bard)[/B]: A competent warrior and loremaster, the bard follows armies into battle to record history and ensure that great deeds live on forever in song. [U]Six full spellcasters: get rid of the arbitrary divine/arcane divide, just give each class a spell list that makes sense for its tradition.[/U] [B]Cleric:[/B] A cleric trains in temples to wield divine magic and political power to spread the influence of his or her patron deity. [domains + channel] [B]Oracle:[/B] A soul chosen by anonymous gods for great deeds, the oracle has powerful divine magic but is also marked by a curse. [see PF] [B]Druid:[/B] A magician allied with no human gods or higher mysteries, but the primal forces of Nature. [wild shape] [B]Witch[/B]: An adherent of the oldest magical tradition, the witch uses both "divine" and "arcane" spells but relies mainly on curses and hexes. [see PF] [B]Wizard:[/B] The wizard studies for years to master arcane magic, but knows more of its secrets than any other class. [Learn any spell, even spells outside the wizard list at a cost. Lots of metamagic] [B]Sorcerer:[/B] Through an accident of birth, the sorcerer grows to maturity wielding the magic of an ancient bloodline. [bloodline powers and bonus spells by theme] [/QUOTE]
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