The Forsaken One
Explorer
I've been doing some work on unique demons from the world of Aryth (from the Midnight setting) and I thought I could post them here as well and not just on the againsttheshadow forums.
So in the next 4 posts I'll post some of them. I've got 7 more orso but I'll save them for some other time, along with some special magical weapons and stuff
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Zunevkram[3.5]
Huge Outsider [Demon] (Chaotic, Extraplanar, Fire, Air, Evil)
Hit Dice: 24d8 + 96 (204 hp)
Initiative: +15 (+4 Improved Initiative, +11 dex)
Speed: Fly 90 ft. (good)
Armor Class: 27 (-2 size, +8 natural, +11 dex), touch 19, flat-footed 16
Base Attack/Grapple: +24/+38
Attack: Claw +35 melee (2d4+9)
Full Attack: Claws +35/+31/+27/+23 melee (2d4+9)
Space/Reach: 15 ft./15 ft.
Special Attacks: Smoke claws, Choke, Burn
Special Qualities: Damage reduction 15/magic, elemental traits, immunity to fire and electricity , Prescience, Breathsense, Lost
Saves: Fort +6, Ref +10, Will +7
Abilities: Str 22, Dex 33, Con 18, Int 26, Wis 21, Cha 17
Skills: Bluff +30, Concentration +31, Diplomacy +30, Gather Information +30, Hide +38, Intimidate +30, Knowledge (Arcana) +35, Knowledge (Caraheen) +35, Knowledge (History) +35, Knowledge (Northlands) +35, Knowledge (the planes) +35, Knowledge (Veradeen) +35, Listen +32, Move Silently +38, Sense Motive +32, Spot +32
Feats: Combat reflexes, Dodge, Flyby attack, Greater Spell Focus (Divination), Improved Critical (claw), Improved Initiative, Mobility, Spell Focus (Divination), Weapon Finesse
Challenge Rating: 12
Zunevkram speaks Auran and Ignan.
Zunevkram is approximately 40 ft. in height and weighs 12 lbs.
Cursed with an undying hunger Rashnak appears as an Elf of exceptionally small stature and it is this appearance that has led many a Dansil or Elfling to its demize. His hair short and black, his skin smooth and a deep crimson, he stalks the southern jungles of the Erethor. His face eternally contorted in a painfull grimace as his undying hunger drives him ever on into the thicket of the Southern Jungles. He prefers to wear no clothes of any sort but occasionally dresses himself in the clothes of a recent victim to lure even more Elves to a gruesome end. Finally, his teeth are a perfect set of oversized white fangs protruding from both jaws. His teeth just to long to fit well in his mouth cause as constant trickle of blood to seep from his mouth as he bites his oversized teeth into the flesh of his own mouth as he bites down in the eternal anguish of hunger.
Burn (Ex): Any creature that is hit by Zunevkram's claw attack or occupies the same space as Zunevkram (or that hits Zunevkram with a natural weapon or with an unarmed attack) must succeed at a Reflex save (DC 21) or catch fire (see Catching on Fire in Chapter 3 of the Dungeon Master's Guide). The fire burns for 1d4 rounds.
Breathsense (Ex): Zunevkram can automatically sense the location of any breathing creature within 60 feet.
Choke (Ex): Smoke fills the air around Zunevkram and any creature that comes within 30 feet of her risks breathing heavy smoke (see Smoke Inhalation in Chapter 3 of the Dungeon Master's Guide, except that a creature that chokes for two rounds takes 1 temporary constitution damage isntead of 1d6 subdual damage).
Elemental traits (Ex): Zunevkram is Immune to poison, sleep paralysis and stunning. Zunevkram is not subject to critical hits or flanking, and she cannot be raised or ressurrected. Zunevkram also has darkvision (60 ft. range).
Fire subtype (Ex): Fire immunity; double damage from cold exept on a succesfull save.
Lost (Ex): The most likely reason that almost noone has ever heard of Zunevkram is that because her powers are so intwined with prophecy and divination that she herself is immune to them. The real reason she is isn't subject to their effects however is that she isn't who she was anymore. Both sisters souls are lost, but to where noone knows. Zunevkram is not a combination of her former selves, she lost their true essence along the way. Now she is nothing, lost to any who care to look. Zunevkram cannot be the target of any divination or revealing spell or appear in one. (Like scrying, divination, true seeing, locate creature, vision ect.)
Prescience (Su): At will and as a free action, Zunevkram can duplicate the effect of any of the following divination spells: analyse dweomer, augury, clairaudiance/clairvoyance, contact other plane, detect thoughts, discern location, divination, find the path, foresight, greater scrying, legend lore, locate creature, locate object, tongues, trueseeing, vision. Caster level 24th; save DC 22 + spell level.
Skills (Ex): Zunevkram gains a +10 circumstance bonus to hide checks made while in or around large fires.
Smoke Claws (Ex): Zunevkram can engulf opponents by moving on top of them. This fills the air around one opponent smaller than it is without provoking an attack of oppertunity. The target must succeed at a Fortitude save (DC 29) or inhale part of Zunevkram. Smoke inside the victim solidifies into a claw or talon and begins to rip at the surrounding organs dealing double Zunevkram's claw damage automatically and an additional 2d4 points of fire damage. The affected creature can attempt another Fortitude save each subsequent round to cough out the semivaporous menace.
So in the next 4 posts I'll post some of them. I've got 7 more orso but I'll save them for some other time, along with some special magical weapons and stuff

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Zunevkram[3.5]
Huge Outsider [Demon] (Chaotic, Extraplanar, Fire, Air, Evil)
Hit Dice: 24d8 + 96 (204 hp)
Initiative: +15 (+4 Improved Initiative, +11 dex)
Speed: Fly 90 ft. (good)
Armor Class: 27 (-2 size, +8 natural, +11 dex), touch 19, flat-footed 16
Base Attack/Grapple: +24/+38
Attack: Claw +35 melee (2d4+9)
Full Attack: Claws +35/+31/+27/+23 melee (2d4+9)
Space/Reach: 15 ft./15 ft.
Special Attacks: Smoke claws, Choke, Burn
Special Qualities: Damage reduction 15/magic, elemental traits, immunity to fire and electricity , Prescience, Breathsense, Lost
Saves: Fort +6, Ref +10, Will +7
Abilities: Str 22, Dex 33, Con 18, Int 26, Wis 21, Cha 17
Skills: Bluff +30, Concentration +31, Diplomacy +30, Gather Information +30, Hide +38, Intimidate +30, Knowledge (Arcana) +35, Knowledge (Caraheen) +35, Knowledge (History) +35, Knowledge (Northlands) +35, Knowledge (the planes) +35, Knowledge (Veradeen) +35, Listen +32, Move Silently +38, Sense Motive +32, Spot +32
Feats: Combat reflexes, Dodge, Flyby attack, Greater Spell Focus (Divination), Improved Critical (claw), Improved Initiative, Mobility, Spell Focus (Divination), Weapon Finesse
Challenge Rating: 12
Zunevkram speaks Auran and Ignan.
Zunevkram is approximately 40 ft. in height and weighs 12 lbs.
Cursed with an undying hunger Rashnak appears as an Elf of exceptionally small stature and it is this appearance that has led many a Dansil or Elfling to its demize. His hair short and black, his skin smooth and a deep crimson, he stalks the southern jungles of the Erethor. His face eternally contorted in a painfull grimace as his undying hunger drives him ever on into the thicket of the Southern Jungles. He prefers to wear no clothes of any sort but occasionally dresses himself in the clothes of a recent victim to lure even more Elves to a gruesome end. Finally, his teeth are a perfect set of oversized white fangs protruding from both jaws. His teeth just to long to fit well in his mouth cause as constant trickle of blood to seep from his mouth as he bites his oversized teeth into the flesh of his own mouth as he bites down in the eternal anguish of hunger.
Burn (Ex): Any creature that is hit by Zunevkram's claw attack or occupies the same space as Zunevkram (or that hits Zunevkram with a natural weapon or with an unarmed attack) must succeed at a Reflex save (DC 21) or catch fire (see Catching on Fire in Chapter 3 of the Dungeon Master's Guide). The fire burns for 1d4 rounds.
Breathsense (Ex): Zunevkram can automatically sense the location of any breathing creature within 60 feet.
Choke (Ex): Smoke fills the air around Zunevkram and any creature that comes within 30 feet of her risks breathing heavy smoke (see Smoke Inhalation in Chapter 3 of the Dungeon Master's Guide, except that a creature that chokes for two rounds takes 1 temporary constitution damage isntead of 1d6 subdual damage).
Elemental traits (Ex): Zunevkram is Immune to poison, sleep paralysis and stunning. Zunevkram is not subject to critical hits or flanking, and she cannot be raised or ressurrected. Zunevkram also has darkvision (60 ft. range).
Fire subtype (Ex): Fire immunity; double damage from cold exept on a succesfull save.
Lost (Ex): The most likely reason that almost noone has ever heard of Zunevkram is that because her powers are so intwined with prophecy and divination that she herself is immune to them. The real reason she is isn't subject to their effects however is that she isn't who she was anymore. Both sisters souls are lost, but to where noone knows. Zunevkram is not a combination of her former selves, she lost their true essence along the way. Now she is nothing, lost to any who care to look. Zunevkram cannot be the target of any divination or revealing spell or appear in one. (Like scrying, divination, true seeing, locate creature, vision ect.)
Prescience (Su): At will and as a free action, Zunevkram can duplicate the effect of any of the following divination spells: analyse dweomer, augury, clairaudiance/clairvoyance, contact other plane, detect thoughts, discern location, divination, find the path, foresight, greater scrying, legend lore, locate creature, locate object, tongues, trueseeing, vision. Caster level 24th; save DC 22 + spell level.
Skills (Ex): Zunevkram gains a +10 circumstance bonus to hide checks made while in or around large fires.
Smoke Claws (Ex): Zunevkram can engulf opponents by moving on top of them. This fills the air around one opponent smaller than it is without provoking an attack of oppertunity. The target must succeed at a Fortitude save (DC 29) or inhale part of Zunevkram. Smoke inside the victim solidifies into a claw or talon and begins to rip at the surrounding organs dealing double Zunevkram's claw damage automatically and an additional 2d4 points of fire damage. The affected creature can attempt another Fortitude save each subsequent round to cough out the semivaporous menace.