Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Unique Demons of Aryth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Forsaken One" data-source="post: 1433564" data-attributes="member: 799"><p>And here's another one. A bit weird one, a CR 20 with 6 HD (Don't start about holy word spells, I know the problem). But given the enviroment and her tactics, she is devastating, even to a 20th level party if used her in enviroment.</p><p></p><p></p><p>-------------</p><p></p><p></p><p>Yxbudur’zmutkimdu the Terror in the Walls [3.5] </p><p>Large Outsider [Demon] (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 6d8 + 72 (120hp) </p><p>Initiative: +10 ( +10 dex) </p><p>Speed: 120' (walk), 120' (climb) (24 squares) </p><p>Armor Class: 32 (10 + 9 Natural, +10 Dex, +4 dodge, -1 Size)</p><p>Base Attack/Grapple: +6/+25 </p><p>Attack: Claw +21 melee </p><p>Full Attack: 6 claws +21, 1 bite +19</p><p>Damage: 2 Primairy claws 1d8 +15, 4 Secondairy claws 1d8 +7, Bite 1d6 +7</p><p>Space/Reach: 10 ft./10 ft. </p><p>Special Attacks: Improved Grab, Pounce, Rake, Rend, Fear Aura</p><p>Special Qualities: Alacrity, DR 30/magic and silver, 120ft Darkvision, immunities, freeze in place, Malice, Regeneration 5, Tremorsense 60ft, SR 26</p><p>Saves: Fort: +17, Ref: +15, Will +9</p><p>Abilities: Str 41, Dex 30, Con 34, Int 10, Wis 19, Cha 26</p><p>Skills: Jump +24, Survival +13, Move Silently +27, Hide +27, Spot +13, Listen +13, Climb +24, Knowledge (Ibon Sul) +9</p><p>Feats: Multiattack, Multigrab, Greater Multigrab</p><p>Challenge Rating: 20</p><p></p><p>Yxbudur’zmutkimdu speaks Abyssal and infernal</p><p></p><p>Yxbudur’zmutkimdu is approximately 8' in height and weighs 400 lbs. </p><p></p><p>At the centre of Ibon Sul now lies a huge silent ruin, appearantly devoid of all life where no insects and birds go and even no demon dares to stirr a single stone. In this ruin, the remains of the once greatest of the Elthedar temples to the Old Gods hold its secrets for the outside world. But those secrets are haunted, haunted by a sleepless Malice, haunted by Yxbudur’zmutkimdu the Terror in the Walls.</p><p></p><p>The first of the flood of Demons and vile creatures to spill into the world of Aryth through the failing gate of Ibon Sul, Yxbudur’zmutkimdu was the first to spill the blood of the Elthedar on their holiest of grounds and the last to stop painting the ceilings with the blood of the former priesthood. Yxbudur’zmutkimdu is a vile she-demon now trapped by the wards of Ibon Sul and who's body is composed entirely from malice itself. Moments after having shred the last of the Elthedar priesthood to bloody ribbons she along with all the other Demons that had spilled onto Aryth through the gate of Ibon Sul. She found herself trapped by the wards placed on the gate that now were fully active again. Unable to leave Ibon Sul, even unable to even leave the High Temple she turned her malice to the other Demons in the Temple to still her bloodlust. Now thousands of years after having destroyed the last Demon unable to flee the former High Temple or to be as foolish as to enter, she has lost the last remnants of her mind to the never ending whispers of the Whispering wood that have haunted her every step through the High Temple for an eternity. And now lost in her madness and bloodlust she has roamed the walls, ceilings and floors of the High Temple for thousands of years in maddening solitude, ever weary for a living thing to enter her domain.</p><p></p><p>Alacrity (Su): Yxbudur’zmutkimdu can move with distressing speed and grace. She may make an additional standard action each round, and as long as she is not flat-footed she gains a +4 dodge bonus to her Armor Class.</p><p></p><p>Improved Grab (Ex): When Yxbudur’zmutkimdu hits with a claw attack she may start a grapple as a free action without provoking an attack of opportunity. If she succeeds in her grapple she can rend an opponent on her next turn with a successful grapple check. Additionally, if Yxbudur’zmutkimdu wins the grapple check, she establishes a hold and can rake.</p><p></p><p>Fear Aura (Su): Yxbudur’zmutkimdu continually radiates a 60-foot-radius aura of fear. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level 6th). A creature that successfully saves cannot be affected again for 24 hours. The DC is charisma based.</p><p></p><p>Pounce (Ex): If Yxbudur’zmutkimdu charges, she can make a full attack even though she has moved.</p><p></p><p>Rake (Ex): Attack bonus +19 melee, damage 1d8+7.</p><p></p><p>Regeneration (Ex): Positive or negative energy and sonic deal normal damage to Yxbudur’zmutkimdu. If Yxbudur’zmutkimdu loses a limb or body part, the lost portion regrows in 3d6 rounds.</p><p></p><p>Rend (Ex): Every time Yxbudur’zmutkimdu hits with two of her six claw attacks, she can latch onto her opponent's body and tear the flesh. This attack automatically deals an extra 2d8+14 points of damage. She also can rend with a successful grapple check once it has established a grappling hold. </p><p></p><p>Freeze in Place (Su): If Yxbudur’zmutkimdu remains motionless for a full round, she blends into her surroundings and gains a +10 circumstance bonus on all Hide checks.</p><p></p><p>Immunities (Ex): Yxbudur’zmutkimdu is immune to mind-affecting effects, fire, poison, paralysis, slow, sleep, and magical temporal effects (such as time stop or the aging caused by a ghost).</p><p></p><p>Skills (Ex): Yxbudur’zmutkimdu gains a +8 racial bonus on Hide and Move Silently checks.</p><p></p><p>Due to feats Yxbudur’zmutkimdu can grapple with the bodypart she made her attack with at no penalty. So effectively she can grapple six opponents at no pentalty. Yxbudur’zmutkimdu has an effective grapple bonus of +25.</p><p></p><p>Tactics: Yxbudur’zmutkimdu revels in combat and senseless bloodshed. It has been hundreds of years since the last time a living thing entered the ruin she now resides in. Still she craves for the chance to taste fresh blood again, for she tires of ripping her own flesh to still her bloodlust. </p><p></p><p>When engaging in combat she now prefers to first stalk her prey from the walls, scaring them and using her fear aura, driving them deeper into the ruins in their maddness and fear to their doom. After revelling and feeding on the fear of her prey she leaps from the walls, grapples her target and pulls it with her into the walls of the Temple. She takes her prey somewhere confined where she leaves it for later, returning to capture the rest of the intruders... Afterwards she returns to her prey to toy with them, torturing them to no end. For prey is scarce for Yxbudur’zmutkimdu and when the oppertunity manifests itself, she will make sure to feast upon every drop of blood she can splatter the walls with.</p><p></p><p>Death of Yxbudur’zmutkimdu: The Elthedar and Elven spirits that haunt Yxbudur’zmutkimdu seek to deprave her of every bit of rest and peace of mind for all eternity as punishment for what she did. But this hate and vengefull attitude by the spirits of the Aruun might be the undoing of them all. Because when Yxbudur’zmutkimdu's essense is released from her corporal form it's malice will flood the ruins of Ibon Sul and send a wave of hate through the Whispering Wood. Creatures caught within the wave of hate as it spreads through the ruins of Ibon Sul or communing with the Whispering Wood at the time of Yxbudur’zmutkimdu's demize must succeed at Will save DC 27or immediately succumb to uncontrollable impulses to do violence to any and all persons or creatures whom they contact. They will actively seek out all living creatures whilst under the effects of the wave of hate in an effort to harm them - attempting to kill them, usually in cruel and brutal fashion. Random violence will be directed against animals, plants and objects, in that order, when no sentient creatures are present. Whilst the wave itself does not persist, this psychotic condition lasts for the full 20 hours, after which it abruptly ends. If this comes to pass without first having severed the link between Yxbudur’zmutkimdu and the Whispering Wood the consequences of this disaster would be beyond any imagination save that of Izrador himself. For the fate of all the Elves and the Erethor is sealed if Aradil herself succumbs to her inner malice and hatred.</p><p></p><p></p><p>Posessions:</p><p></p><p>Oridron's Rag:</p><p>This cloak was once the proud posession of Oridron, Elthedar High Priest of Ibon Sul. Oridron had learned in deep meditation only moments before the Sundering of the approaching doom and the fate that the gate would spell for Ibon Sul. He made his way as quickly as possible to the Gate summoning as many priests to him as he could on the way. But when he arrived it was already too late. The Sundering had come to pass, Izrador had fallen and for a moment the protective wards on the gate at the center of the Temple complex failed. And so Oridron beheld the first of the demons to spill into the sacred High Temple of the Elthedar. Six huge claws grasped the edges of the frames of the planar rift and before him Yxbudur’zmutkimdu pulled herself through and onto the material plane. His mind reeling from the disconnection with his god and immensely weakend and near powerless now the divine favor of their gods had left him, Oridron's intestines joined the splattered guts of his fellow priests on the walls and ceilings as Yxbudur’zmutkimdu revelled in the massacre.</p><p></p><p>Yxbudur’zmutkimdu sensed the magic emenating from the blood and gut stained piece of cloth and quickly took it as her own as she whiped two smaller demons of the corpse of the disemboweled priest. Now thousands of years later, still sustained by its magic but hardly more that a dirty bloodstained and stinking rag addorning the back of Yxbudur’zmutkimdu it still confers its powers onto its wearer.</p><p></p><p></p><p>Oridron's Rag confers the following benefits onto its wearer:</p><p>Blur (Su): The wearer of Oridron's Rag is constantly under the influence of a displacement effect, and as a result gains the benefits of concealment (50% miss chance).</p><p></p><p>Wall Meld: Oridron's Rag bestows the power onto its wearer to meld into worked stone walls, ceilings and floors at will as a part of a move action. This power doesn't function on walls, ceilings and floors made of natural or unworked stone. In this state the wearer is invisible to blindsight, trueseeing and any other form of magical detection. The wearer of Oridron's Rag can reappear as a free action. </p><p></p><p>Wall Flow: Oridron used his cloack to travel almost instantly from one place to another in his temple. Once melded into a wall, the wearer of Oridron's Rag can move through the walls at a speed of 240ft as a move action or 1000ft as a fullround action in any direction. This power only lets the wearer travel through worked stone walls, ceilings or floors.</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 1433564, member: 799"] And here's another one. A bit weird one, a CR 20 with 6 HD (Don't start about holy word spells, I know the problem). But given the enviroment and her tactics, she is devastating, even to a 20th level party if used her in enviroment. ------------- Yxbudur’zmutkimdu the Terror in the Walls [3.5] Large Outsider [Demon] (Chaotic, Extraplanar, Evil) Hit Dice: 6d8 + 72 (120hp) Initiative: +10 ( +10 dex) Speed: 120' (walk), 120' (climb) (24 squares) Armor Class: 32 (10 + 9 Natural, +10 Dex, +4 dodge, -1 Size) Base Attack/Grapple: +6/+25 Attack: Claw +21 melee Full Attack: 6 claws +21, 1 bite +19 Damage: 2 Primairy claws 1d8 +15, 4 Secondairy claws 1d8 +7, Bite 1d6 +7 Space/Reach: 10 ft./10 ft. Special Attacks: Improved Grab, Pounce, Rake, Rend, Fear Aura Special Qualities: Alacrity, DR 30/magic and silver, 120ft Darkvision, immunities, freeze in place, Malice, Regeneration 5, Tremorsense 60ft, SR 26 Saves: Fort: +17, Ref: +15, Will +9 Abilities: Str 41, Dex 30, Con 34, Int 10, Wis 19, Cha 26 Skills: Jump +24, Survival +13, Move Silently +27, Hide +27, Spot +13, Listen +13, Climb +24, Knowledge (Ibon Sul) +9 Feats: Multiattack, Multigrab, Greater Multigrab Challenge Rating: 20 Yxbudur’zmutkimdu speaks Abyssal and infernal Yxbudur’zmutkimdu is approximately 8' in height and weighs 400 lbs. At the centre of Ibon Sul now lies a huge silent ruin, appearantly devoid of all life where no insects and birds go and even no demon dares to stirr a single stone. In this ruin, the remains of the once greatest of the Elthedar temples to the Old Gods hold its secrets for the outside world. But those secrets are haunted, haunted by a sleepless Malice, haunted by Yxbudur’zmutkimdu the Terror in the Walls. The first of the flood of Demons and vile creatures to spill into the world of Aryth through the failing gate of Ibon Sul, Yxbudur’zmutkimdu was the first to spill the blood of the Elthedar on their holiest of grounds and the last to stop painting the ceilings with the blood of the former priesthood. Yxbudur’zmutkimdu is a vile she-demon now trapped by the wards of Ibon Sul and who's body is composed entirely from malice itself. Moments after having shred the last of the Elthedar priesthood to bloody ribbons she along with all the other Demons that had spilled onto Aryth through the gate of Ibon Sul. She found herself trapped by the wards placed on the gate that now were fully active again. Unable to leave Ibon Sul, even unable to even leave the High Temple she turned her malice to the other Demons in the Temple to still her bloodlust. Now thousands of years after having destroyed the last Demon unable to flee the former High Temple or to be as foolish as to enter, she has lost the last remnants of her mind to the never ending whispers of the Whispering wood that have haunted her every step through the High Temple for an eternity. And now lost in her madness and bloodlust she has roamed the walls, ceilings and floors of the High Temple for thousands of years in maddening solitude, ever weary for a living thing to enter her domain. Alacrity (Su): Yxbudur’zmutkimdu can move with distressing speed and grace. She may make an additional standard action each round, and as long as she is not flat-footed she gains a +4 dodge bonus to her Armor Class. Improved Grab (Ex): When Yxbudur’zmutkimdu hits with a claw attack she may start a grapple as a free action without provoking an attack of opportunity. If she succeeds in her grapple she can rend an opponent on her next turn with a successful grapple check. Additionally, if Yxbudur’zmutkimdu wins the grapple check, she establishes a hold and can rake. Fear Aura (Su): Yxbudur’zmutkimdu continually radiates a 60-foot-radius aura of fear. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level 6th). A creature that successfully saves cannot be affected again for 24 hours. The DC is charisma based. Pounce (Ex): If Yxbudur’zmutkimdu charges, she can make a full attack even though she has moved. Rake (Ex): Attack bonus +19 melee, damage 1d8+7. Regeneration (Ex): Positive or negative energy and sonic deal normal damage to Yxbudur’zmutkimdu. If Yxbudur’zmutkimdu loses a limb or body part, the lost portion regrows in 3d6 rounds. Rend (Ex): Every time Yxbudur’zmutkimdu hits with two of her six claw attacks, she can latch onto her opponent's body and tear the flesh. This attack automatically deals an extra 2d8+14 points of damage. She also can rend with a successful grapple check once it has established a grappling hold. Freeze in Place (Su): If Yxbudur’zmutkimdu remains motionless for a full round, she blends into her surroundings and gains a +10 circumstance bonus on all Hide checks. Immunities (Ex): Yxbudur’zmutkimdu is immune to mind-affecting effects, fire, poison, paralysis, slow, sleep, and magical temporal effects (such as time stop or the aging caused by a ghost). Skills (Ex): Yxbudur’zmutkimdu gains a +8 racial bonus on Hide and Move Silently checks. Due to feats Yxbudur’zmutkimdu can grapple with the bodypart she made her attack with at no penalty. So effectively she can grapple six opponents at no pentalty. Yxbudur’zmutkimdu has an effective grapple bonus of +25. Tactics: Yxbudur’zmutkimdu revels in combat and senseless bloodshed. It has been hundreds of years since the last time a living thing entered the ruin she now resides in. Still she craves for the chance to taste fresh blood again, for she tires of ripping her own flesh to still her bloodlust. When engaging in combat she now prefers to first stalk her prey from the walls, scaring them and using her fear aura, driving them deeper into the ruins in their maddness and fear to their doom. After revelling and feeding on the fear of her prey she leaps from the walls, grapples her target and pulls it with her into the walls of the Temple. She takes her prey somewhere confined where she leaves it for later, returning to capture the rest of the intruders... Afterwards she returns to her prey to toy with them, torturing them to no end. For prey is scarce for Yxbudur’zmutkimdu and when the oppertunity manifests itself, she will make sure to feast upon every drop of blood she can splatter the walls with. Death of Yxbudur’zmutkimdu: The Elthedar and Elven spirits that haunt Yxbudur’zmutkimdu seek to deprave her of every bit of rest and peace of mind for all eternity as punishment for what she did. But this hate and vengefull attitude by the spirits of the Aruun might be the undoing of them all. Because when Yxbudur’zmutkimdu's essense is released from her corporal form it's malice will flood the ruins of Ibon Sul and send a wave of hate through the Whispering Wood. Creatures caught within the wave of hate as it spreads through the ruins of Ibon Sul or communing with the Whispering Wood at the time of Yxbudur’zmutkimdu's demize must succeed at Will save DC 27or immediately succumb to uncontrollable impulses to do violence to any and all persons or creatures whom they contact. They will actively seek out all living creatures whilst under the effects of the wave of hate in an effort to harm them - attempting to kill them, usually in cruel and brutal fashion. Random violence will be directed against animals, plants and objects, in that order, when no sentient creatures are present. Whilst the wave itself does not persist, this psychotic condition lasts for the full 20 hours, after which it abruptly ends. If this comes to pass without first having severed the link between Yxbudur’zmutkimdu and the Whispering Wood the consequences of this disaster would be beyond any imagination save that of Izrador himself. For the fate of all the Elves and the Erethor is sealed if Aradil herself succumbs to her inner malice and hatred. Posessions: Oridron's Rag: This cloak was once the proud posession of Oridron, Elthedar High Priest of Ibon Sul. Oridron had learned in deep meditation only moments before the Sundering of the approaching doom and the fate that the gate would spell for Ibon Sul. He made his way as quickly as possible to the Gate summoning as many priests to him as he could on the way. But when he arrived it was already too late. The Sundering had come to pass, Izrador had fallen and for a moment the protective wards on the gate at the center of the Temple complex failed. And so Oridron beheld the first of the demons to spill into the sacred High Temple of the Elthedar. Six huge claws grasped the edges of the frames of the planar rift and before him Yxbudur’zmutkimdu pulled herself through and onto the material plane. His mind reeling from the disconnection with his god and immensely weakend and near powerless now the divine favor of their gods had left him, Oridron's intestines joined the splattered guts of his fellow priests on the walls and ceilings as Yxbudur’zmutkimdu revelled in the massacre. Yxbudur’zmutkimdu sensed the magic emenating from the blood and gut stained piece of cloth and quickly took it as her own as she whiped two smaller demons of the corpse of the disemboweled priest. Now thousands of years later, still sustained by its magic but hardly more that a dirty bloodstained and stinking rag addorning the back of Yxbudur’zmutkimdu it still confers its powers onto its wearer. Oridron's Rag confers the following benefits onto its wearer: Blur (Su): The wearer of Oridron's Rag is constantly under the influence of a displacement effect, and as a result gains the benefits of concealment (50% miss chance). Wall Meld: Oridron's Rag bestows the power onto its wearer to meld into worked stone walls, ceilings and floors at will as a part of a move action. This power doesn't function on walls, ceilings and floors made of natural or unworked stone. In this state the wearer is invisible to blindsight, trueseeing and any other form of magical detection. The wearer of Oridron's Rag can reappear as a free action. Wall Flow: Oridron used his cloack to travel almost instantly from one place to another in his temple. Once melded into a wall, the wearer of Oridron's Rag can move through the walls at a speed of 240ft as a move action or 1000ft as a fullround action in any direction. This power only lets the wearer travel through worked stone walls, ceilings or floors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Unique Demons of Aryth
Top