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Unique Elemental Boss Encounter 5th Edition
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<blockquote data-quote="GrissTheGnome" data-source="post: 6787819" data-attributes="member: 6792573"><p>For our last article for our Winter theme, I made up a Elemental intended to be a "boss monster." The encounter design has 3 parts, I'll leave the first part of the fight here, but if you want the rest head on over to the site.</p><p></p><p><a href="http://forgotmydice.com/index.php/2015/12/28/frozen-king-boss-fight/" target="_blank">http://forgotmydice.com/index.php/2015/12/28/frozen-king-boss-fight/</a></p><p></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Frozen King of the Mountain</strong></span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em>Huge elemental, neutral</em></span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Armor Class</strong> 18 (natural armor)</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Hit Points</strong> 187 (15d12 + 90)</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Speed</strong> 30ft., burrow 30ft</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Str</strong> 22 (+6), <strong>Dex</strong> 8 (-1), <strong>Con</strong> 23 (+6), <strong>Int</strong> 6 (-2), <strong>Wis</strong> 10 (+0), <strong>Cha</strong> 8 (-1)</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Damage Vulnerabilities</strong> fire</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Damage Resistances</strong> bludgeoning, piercing, and slashing from nonmagical weapons</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Damage Immunities</strong> cold, poison</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Condition Immunities</strong> exhaustion, paralyzed, petrified, poisoned, unconscious</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Senses</strong> darkvision 120ft, tremor sense 120 feet., passive perception 10</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Languages</strong> Aquan, Auran, Ignan, Terran</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Challenge</strong> 14 (11,500)</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Frozen Earth Glide.</strong></em> The Frozen King can burrow through nonmagical unworked earth and stone, as well as ice and snow. While doing so, the Frozen King doesn’t disturb the material it moves through.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Frozen Ground.</strong></em> The ground around the Frozen King freezes over in a layer of ice, making it easy for creatures to lose their balance. At the end of their turn, any creature standing within 10 feet of the Frozen King must make a Dexterity save (DC 15) or fall Prone.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Siege Monster.</strong></em> The Frozen King deals double damage to objects and structures.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Snowfall.</strong></em> The Frozen King generates a cloud of frozen mist and snow around it, because of this it is always has the benefits of half cover for ranged attacks.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Actions</strong></span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Multiattack.</strong></em> The Frozen King makes two slam attacks.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Slam.</strong></em> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 10 (3d6) cold damage.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Legendary Actions</strong></span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'">The Frozen King of the Mountain can take 3 legendary actions, using the Frost Spike option below. It can take only one legendary action at a time and only at the end of another creatures turn. The Frozen King of the Mountain regains spent legendary actions at the start of its turn.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong><em>Frost Spike.</em></strong> The Frozen King makes a spike of ice erupt from the ground within 100 feet of it. The targeted creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) cold damage on a failed save, or half as much damage on a successful one.</span></span></p></blockquote><p></p>
[QUOTE="GrissTheGnome, post: 6787819, member: 6792573"] For our last article for our Winter theme, I made up a Elemental intended to be a "boss monster." The encounter design has 3 parts, I'll leave the first part of the fight here, but if you want the rest head on over to the site. [URL]http://forgotmydice.com/index.php/2015/12/28/frozen-king-boss-fight/[/URL] [COLOR=#555555][FONT=Open Sans][B]Frozen King of the Mountain[/B] [I]Huge elemental, neutral[/I] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points[/B] 187 (15d12 + 90) [B]Speed[/B] 30ft., burrow 30ft [B]Str[/B] 22 (+6), [B]Dex[/B] 8 (-1), [B]Con[/B] 23 (+6), [B]Int[/B] 6 (-2), [B]Wis[/B] 10 (+0), [B]Cha[/B] 8 (-1) [B]Damage Vulnerabilities[/B] fire [B]Damage Resistances[/B] bludgeoning, piercing, and slashing from nonmagical weapons [B]Damage Immunities[/B] cold, poison [B]Condition Immunities[/B] exhaustion, paralyzed, petrified, poisoned, unconscious [B]Senses[/B] darkvision 120ft, tremor sense 120 feet., passive perception 10 [B]Languages[/B] Aquan, Auran, Ignan, Terran [B]Challenge[/B] 14 (11,500)[/FONT][/COLOR] [COLOR=#555555][FONT=Open Sans][I][B]Frozen Earth Glide.[/B][/I] The Frozen King can burrow through nonmagical unworked earth and stone, as well as ice and snow. While doing so, the Frozen King doesn’t disturb the material it moves through. [I][B]Frozen Ground.[/B][/I] The ground around the Frozen King freezes over in a layer of ice, making it easy for creatures to lose their balance. At the end of their turn, any creature standing within 10 feet of the Frozen King must make a Dexterity save (DC 15) or fall Prone. [I][B]Siege Monster.[/B][/I] The Frozen King deals double damage to objects and structures. [I][B]Snowfall.[/B][/I] The Frozen King generates a cloud of frozen mist and snow around it, because of this it is always has the benefits of half cover for ranged attacks.[/FONT][/COLOR] [COLOR=#555555][FONT=Open Sans][B]Actions[/B] [I][B]Multiattack.[/B][/I] The Frozen King makes two slam attacks. [I][B]Slam.[/B][/I] Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 10 (3d6) cold damage.[/FONT][/COLOR] [COLOR=#555555][FONT=Open Sans][B]Legendary Actions[/B] The Frozen King of the Mountain can take 3 legendary actions, using the Frost Spike option below. It can take only one legendary action at a time and only at the end of another creatures turn. The Frozen King of the Mountain regains spent legendary actions at the start of its turn. [B][I]Frost Spike.[/I][/B] The Frozen King makes a spike of ice erupt from the ground within 100 feet of it. The targeted creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) cold damage on a failed save, or half as much damage on a successful one.[/FONT][/COLOR] [/QUOTE]
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