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<blockquote data-quote="Reverend47" data-source="post: 5980480" data-attributes="member: 6677336"><p>Thankfully, I'm not generating every magical item through this method, it's just a way of enchanting the player's items on a case by case basis. At the moment the idea is it's an enchanted stone which is basically being used as a reward by one of their contacts instead of just normal gold. This means that by the end of the game everybody will have up to about 5 or 6 of these random magical effects. </p><p></p><p>I actually ran the game Sunday night with a fair bit of luck. The players thoroughly enjoyed it. One person ended up with armor which can be summoned to their body as long as it is within a mile (It's a city campaign, so a useful trick.) Another ended up with a scroll case that, when a piece of paper with writing is put inside of it enchants it with explosive runes 1/day.</p></blockquote><p></p>
[QUOTE="Reverend47, post: 5980480, member: 6677336"] Thankfully, I'm not generating every magical item through this method, it's just a way of enchanting the player's items on a case by case basis. At the moment the idea is it's an enchanted stone which is basically being used as a reward by one of their contacts instead of just normal gold. This means that by the end of the game everybody will have up to about 5 or 6 of these random magical effects. I actually ran the game Sunday night with a fair bit of luck. The players thoroughly enjoyed it. One person ended up with armor which can be summoned to their body as long as it is within a mile (It's a city campaign, so a useful trick.) Another ended up with a scroll case that, when a piece of paper with writing is put inside of it enchants it with explosive runes 1/day. [/QUOTE]
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