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<blockquote data-quote="Connorsrpg" data-source="post: 5849066" data-attributes="member: 19265"><p>I really like this idea (but worried with repeated creatures as stated). Humanoids for eg could use any NPC creation doc/ideas, but for creatures like the gelatinous cube you did, fantastic.</p><p></p><p>I like the optional mechanics part too. In fact, it would be a great replacement for having several stat blocks for each creature and that would actually SAVE space.</p><p></p><p>eg: Orc has bow (one line with stats, instead of whole orc archer stat block - same with the berserk, etc).</p><p></p><p>Just as a note I DO all this myself, from my NPC and Encounter charts.</p><p></p><p>A cool fight in the Red Hand campaign had one of the hobgoblins wearing a silk orange scarf (that he obviously took from his last victim and was parading before his fellows in mocking fashion). I am sorry, but I simply could not come up with this off the top of my head...but a few rolls and each hobgob had a distinctive trait, from bald with ponytail at the back to missing tusk, etc.</p><p></p><p>For those not wanting one for every creature, but seeking variety in Encounters and NPCs I have attached both docs. (Disclaimer: Many of these charts reference other sources and books. These are more of a collation of others' ideas with additions). </p><p></p><p>Also included the People & Populations Doc from my Realms creation docs, as there are cultural variations on there too. That is how you may encounter orcs with different weaponry, like glaives and katanas? (You would use this one more to distinguish one tribe from another rather than individuals...but earlier editions had this and I liked it).</p><p></p><p>(All these and more on our website - in sig below).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5849066, member: 19265"] I really like this idea (but worried with repeated creatures as stated). Humanoids for eg could use any NPC creation doc/ideas, but for creatures like the gelatinous cube you did, fantastic. I like the optional mechanics part too. In fact, it would be a great replacement for having several stat blocks for each creature and that would actually SAVE space. eg: Orc has bow (one line with stats, instead of whole orc archer stat block - same with the berserk, etc). Just as a note I DO all this myself, from my NPC and Encounter charts. A cool fight in the Red Hand campaign had one of the hobgoblins wearing a silk orange scarf (that he obviously took from his last victim and was parading before his fellows in mocking fashion). I am sorry, but I simply could not come up with this off the top of my head...but a few rolls and each hobgob had a distinctive trait, from bald with ponytail at the back to missing tusk, etc. For those not wanting one for every creature, but seeking variety in Encounters and NPCs I have attached both docs. (Disclaimer: Many of these charts reference other sources and books. These are more of a collation of others' ideas with additions). Also included the People & Populations Doc from my Realms creation docs, as there are cultural variations on there too. That is how you may encounter orcs with different weaponry, like glaives and katanas? (You would use this one more to distinguish one tribe from another rather than individuals...but earlier editions had this and I liked it). (All these and more on our website - in sig below). [/QUOTE]
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