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<blockquote data-quote="Connorsrpg" data-source="post: 5849091" data-attributes="member: 19265"><p>OK - read the link...and well, I liked a lot of the Generators and I liked your explanations. Yes, a lot of them might not help 'on the spot' but they are good for planning. (Well, that is how I like to use them...and on the spot...I hope mine can be both).</p><p></p><p>Anyway. Say you rolled a <strong>Big Cat</strong> on some encounter chart - here are some twists to that encounter based on a few random rolls on my charts again:</p><p></p><p>1. Feat - wow, got this one again, and I reckon there would be many cool feats to add to the big cat (but don't have options with me at moment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />).</p><p>2. Slow - Cat recently had rear leg mangled in trap. [half speed]</p><p>3. Strong - Larger muscle bulk [+4 Str, or if you prefer, +2 to Str-based checks]</p><p>4. Old - [Suggested mod was to reduce 2 levels. If this is done on fly, simply -2 to all checks, speed, damage, etc]</p><p>5. Template - Rolled to add a template (have book refs as to where these are on chart, but, again, don't have books - but I feel entries like this are important so those extras like templates get used. A draconic cat would be cool - see pic).</p><p>6. Lower Dex - Cat is clumsier than most. [Lower Dex by 2; or -1 to Dex related checks, defenses etc).</p><p>7. Fighting Another Encounter - roll another encounter.</p><p></p><p>Note - I have a chart indicating what encounters are doing, and this last entry was from that. There are several different charts to give encounters something different/unique. BUT, should I not be including these here? Should this thread just be for distinct physical characteristics? </p><p></p><p>What about personality traits (like the orcs above)? Happy to go with your preferences mkill. Your thread and all.</p><p></p><p>BTW: Not sure this is going to remain relevant to 5E/Next, but it is a GREAT thread idea you could probably post elsewhere <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5849091, member: 19265"] OK - read the link...and well, I liked a lot of the Generators and I liked your explanations. Yes, a lot of them might not help 'on the spot' but they are good for planning. (Well, that is how I like to use them...and on the spot...I hope mine can be both). Anyway. Say you rolled a [B]Big Cat[/B] on some encounter chart - here are some twists to that encounter based on a few random rolls on my charts again: 1. Feat - wow, got this one again, and I reckon there would be many cool feats to add to the big cat (but don't have options with me at moment :(). 2. Slow - Cat recently had rear leg mangled in trap. [half speed] 3. Strong - Larger muscle bulk [+4 Str, or if you prefer, +2 to Str-based checks] 4. Old - [Suggested mod was to reduce 2 levels. If this is done on fly, simply -2 to all checks, speed, damage, etc] 5. Template - Rolled to add a template (have book refs as to where these are on chart, but, again, don't have books - but I feel entries like this are important so those extras like templates get used. A draconic cat would be cool - see pic). 6. Lower Dex - Cat is clumsier than most. [Lower Dex by 2; or -1 to Dex related checks, defenses etc). 7. Fighting Another Encounter - roll another encounter. Note - I have a chart indicating what encounters are doing, and this last entry was from that. There are several different charts to give encounters something different/unique. BUT, should I not be including these here? Should this thread just be for distinct physical characteristics? What about personality traits (like the orcs above)? Happy to go with your preferences mkill. Your thread and all. BTW: Not sure this is going to remain relevant to 5E/Next, but it is a GREAT thread idea you could probably post elsewhere :) [/QUOTE]
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